Leveler Turrets, seriously?

Discussion in 'Balance Discussions' started by Tripod27, February 18, 2015.

  1. mered4

    mered4 Post Master General

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    I took out a comm with levellers over the weekend.


    Talk about dying super fast. Once they were in range it was like he was a slightly tank bolo or something. :D
  2. mayhemster

    mayhemster Well-Known Member

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    That could be a really good pelican snipe as you wouldn't need to get in commander AA range
    mot9001, mered4 and jtibble like this.
  3. jtibble

    jtibble Active Member

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    I would like to see that in a video. Could be a very dramatic finish!
  4. mered4

    mered4 Post Master General

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    And a somewhat unconventional one, methinks. :D
  5. doomrater

    doomrater Active Member

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    A combat fabber that can throw up AA turrets in a pinch, effectively giving bots AA? My guess is you've never run into a pinch where this saved your butt.
  6. thetrophysystem

    thetrophysystem Post Master General

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    As well as teleporters. As well as anti-land turrets. This makes it incredibly powerful to fire from a unit cannon. Where it lands, you can build a line of fortifications that can be a very powerful pain against an enemy. The enemy having to take the time to build pelters to break it down, cost them just as great a resource and attention span to take care of it.
  7. mered4

    mered4 Post Master General

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    Or you could be the logical turtle, and build a Sheller Army With Extra Dox On The Side.

    Which would cost less metal and trade better in the long run.

    But who's met a logical turtle? I haven't. Logical turtles are the ones launching Unit Cannons. :D
    nateious likes this.
  8. doomrater

    doomrater Active Member

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    Metal Style, DOUBLE WALL JUTSU!.... Sorry, just a little late to the Naruto party, but what trophy said. You can build a whole (decoy) fortification somewhere within a minute with the critter.
  9. thetrophysystem

    thetrophysystem Post Master General

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    Yeah it isn't logical turtle, it is suprise turtle. That jerk can build a teleporter too, making the sheller army able to teleport to it randomly and unable to stop with turret support. Then, you turret creep with it.
    mered4 likes this.
  10. mered4

    mered4 Post Master General

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    They have removed te ability for combat fabers to build walls, which will really stop the silliness we saw earlier (grenadiers+combat fabs)
    Tripod27 likes this.
  11. thetrophysystem

    thetrophysystem Post Master General

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    Not really silliness. Besides, walls are shoot throughable with any unit now as long as friendly wall. Besides, grenadiers got range buff so really they are the anti-wall and not the wall-abuser. Besides, grenadiers getting a buff would make them really op with walls when a mild nerf to grenadiers could have left walls alone.
  12. Tripod27

    Tripod27 Active Member

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    The way you did it is to spam grenadiers and commander/combat fab rush early game

    You'd spam walls with the commander and Cfab while walking right into their base and setting up a teleporter nearby with the fabber. The walls will stop anything but grenadiers doing damage, and your grenadiers means that if the enemy built walls with their commander, you'd just shoot over them anyway. Since it's early game, any bombers the enemy sends to take out your grenadiers would be taken out by your commander

    Basically if you didn't take a gren only army and the enemy did, and it was a small map, the enemy would win because it would turn into a wall spam fight and they would win

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