[REL] ReScalePA: Converter to create smaller units

Discussion in 'Released Mods' started by cola_colin, September 21, 2014.

  1. cola_colin

    cola_colin Moderator Alumni

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    that I can reproduce. I guess something isn't right. Dunno, either I made a mistake in the config of the mod or the ReScale doesn't work for all commanders. They were not exactly my focus at the time.
  2. andrehsu

    andrehsu Active Member

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    Okay, btw
    Rallus: Leg in the ground
    Nemicus: Space walks and leg looks a bit weird but I am not sure
    Invictus: Space walks
    Default tank guy: Space walks
  3. andrehsu

    andrehsu Active Member

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    Is it possible that you provide the steps to scale a unit down and up in PA, as long as I have the instructions, I believe(hope) that I will be able to do it myself. :)
  4. cola_colin

    cola_colin Moderator Alumni

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    What do you mean by instructions to scale a unit down?
    Make the config file and run the jar?
  5. andrehsu

    andrehsu Active Member

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    I mean how the jar works, is it like basic json file edits, or blender type edits. That way I can scale the commanders, and make necessary adjustments to make it look right.
  6. DeathByDenim

    DeathByDenim Post Master General

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    If you want that detailed step-by-step instructions, you should probably just read the steps in the source code. :)
  7. cola_colin

    cola_colin Moderator Alumni

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    It rescales multiple things:
    - the json definitions of the units. These are easy to read text files that have things like offsets that dictate for example where the unit has a gun barelle for a weapon.
    - the papa models. These are binary files with a partially (just enough) reverse engineered format. The models are build up by vertices, the program reads them in, multiples their location with the factor and writes them back.
    - the papa animations. Same as the model a papa file with binary data. Animations contain the positions of the affected vertices for every frame of the animation. These vertices are also scaled, similar to the way the model scaling works.

    Based on how the problem looks like I would first check the json files, just because that is easy. But my guess, based on the errors I had on other units when developing, is that something about the animation is wrong. With luck it is only some missconfig in the json files, so check the animation attributes there. But I think it may be an issue with the papa animation binary files. If that is the case you will need to reverse engineer more on the files.
  8. reptarking

    reptarking Post Master General

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    Why does it use \\ in the conf.txt instead of just \ like when i copy and paste my file path? A:\Users\Benjamin\Documents\rescale 0.7
  9. reptarking

    reptarking Post Master General

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    after some help from a buddy i got myself 0.7 1.3 and 1.7 all done. hehe :D
  10. andrehsu

    andrehsu Active Member

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    Did you happen to make the commander scaling work
  11. reptarking

    reptarking Post Master General

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    did not do commanders, I would ask @burntcustard on them since he has dinked with rescaling those
  12. stuart98

    stuart98 Post Master General

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    I'd also be of some use. Hit me up sometime, I'll see what I can do.
  13. samrrr

    samrrr New Member

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    why speed and damage radius and vision range not scaled?
  14. cola_colin

    cola_colin Moderator Alumni

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    because I chose so. My intent was not to change the gameplay. It should not be hard to rewrite the tool to scale those as well.
  15. samrrr

    samrrr New Member

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    animation move broken need rescale
  16. killerkiwijuice

    killerkiwijuice Post Master General

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    adjust the walk speed in the unit json.
  17. Ksgrip

    Ksgrip Active Member

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    Will you update the mod to titans?
  18. cola_colin

    cola_colin Moderator Alumni

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    Maybe one day. Generally speaking I am not very active with PA, neither playing nor modding, and it will probably stay like that for a while at least.

    Anybody is free to put in some time of their own to fix this and other stuff though.
  19. Ksgrip

    Ksgrip Active Member

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    So @cola_colin has left the comunnity? That is sad:(
  20. Quitch

    Quitch Post Master General

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    Said in response to a cola_colin post on the community forums that he made only two hours ago...
    stuart98 likes this.

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