[REL] ReScalePA: Converter to create smaller units

Discussion in 'Released Mods' started by cola_colin, September 21, 2014.

  1. cola_colin

    cola_colin Moderator Alumni

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    Sort off. You can do a mod that scales the visible model of the commander only localy. However the server obviously will still consider the commander to be big.
  2. andrehsu

    andrehsu Active Member

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    What I meant was that is it possible to use this mod to change the commander and only the commander's visual model in vanilla PA. Preferably to 2x.
  3. andrehsu

    andrehsu Active Member

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    And also, if there was a client mod that scaled the vanilla commander to 2x, would it be possible to visually adjust where the cannons shoot out. If not is it possible to remove the commander firing trail completely on the client side?
  4. cola_colin

    cola_colin Moderator Alumni

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    Where the cannon shoots out is automatically scaled as well I hope.
    You can basically make a rescale PA mod that changes only the commanders and set the context to client.
  5. andrehsu

    andrehsu Active Member

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    Help? Instructions? Pls? No?
  6. cola_colin

    cola_colin Moderator Alumni

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    My queue of things I want to do is long. I can put you at the end of it. May do something about it within a few weeks by that. You could also read the OP, find the github repository and try to figure out how to do it.
  7. andrehsu

    andrehsu Active Member

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    I didn't really get the github instructions, so if I were to only convert the commanders, should I just add the .json for the commanders in the list, compile it, then download the texture mod from PAMM?
  8. cola_colin

    cola_colin Moderator Alumni

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    Better not use the texture mod from pamm, let it make your own textures for all commanders. There are more commanders than back then. Since you dont transfer the mod to the server it doesnt matter if it is bigger.
  9. andrehsu

    andrehsu Active Member

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    Is there a list of the json files for every unit? Or do I have to painstaking copy and paste?

    Edit: nvm, used excel and this:
    https://collab.itc.virginia.edu/wik...st of Names of Files in a Windows Folder.html
    thx anyway
  10. andrehsu

    andrehsu Active Member

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    Would this be correct if I was doing a 2x client side commander scale?
    http://pastebin.com/PfdCjxcg
    It was also be nice if it was client only and wouldn't affect the games I host
    EDIT: Now my comm is white and half in the ground
    Last edited: February 21, 2015
  11. cola_colin

    cola_colin Moderator Alumni

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    remove the texture output for once. Did you make it a client mod?
  12. andrehsu

    andrehsu Active Member

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    How to make it a client mod, and do you mean remove the "texture output" line?
  13. cola_colin

    cola_colin Moderator Alumni

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    Yes I mean that line. It makes it create the textures in some other mod somewhere else. You need them in the normal mod.
    To make a client mod you need to edit the modinfo.json of the created mod. Search for context: server, make it context: client
  14. andrehsu

    andrehsu Active Member

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    Ok, now the comm is halfway in the ground and the nano lathing nozzle inside his body
  15. cola_colin

    cola_colin Moderator Alumni

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    Is the path with "Stable-Media" really correct? That seems weird.
  16. andrehsu

    andrehsu Active Member

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    I put media files on flash storage, then symlink it, because it sorta improves loading
  17. cola_colin

    cola_colin Moderator Alumni

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    Can you share the created mod?
  18. andrehsu

    andrehsu Active Member

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    Last edited: February 21, 2015
  19. cola_colin

    cola_colin Moderator Alumni

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    No idea why that one won't work. I tested the creation myself and this one works for me:
    http://nanodesu.info/stuff/pa/mods/commanderup.zip
    To enable make sure it is in the mods directory, not in the server_mods directory. Then enable in pamm as client mod.
  20. andrehsu

    andrehsu Active Member

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    When it was compiling it did say that something exists, but is a directory.

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