70% time when i play 3x3 ore more all players have lags lags server.(random host game) Slow motion game for 70% -90% uber server slows down Me pc i7 4.6Ghz 12gb Ram.Video r9 270x. *play with small planets and not to build a lot of units this is not a massive game and ♥♥♥♥ under which we need to adjust and not to play. ITs problem have all players in PA if you need me contact write me i show you its problem 1. Can solutions in addition to code optimization on the server side lies in the players ' computers that can be used for sim calculations during the game in a dynamic mode, or optionally with the inclusion of the load distribution on the local computer players of the match(Host game) 2.Dynamic pickup resource capacities of the computers playing the game.
It's not that easy, at all. It can't be done out of no where, it's a process of optimization that will never be complete. And yay 2000th message!
Implementing any kind of off-loading onto the client entirely removes the client/server network architecture; you lose all the benefits (slow clients would slow everyone down, network would become P2P - making large player counts impossible, etc.) and for ultimately gain little (and a massive amount of work, too).