PTE build 78071 now up

Discussion in 'Planetary Annihilation General Discussion' started by jables, February 6, 2015.

  1. mered4

    mered4 Post Master General

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    Lol.


    No, seriously. Do it.
  2. websterx01

    websterx01 Post Master General

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    Could you imagine how confused @raevn and @wondible would be trying to see what changed? :p

    Edit: if you were to push that live, would we download an update of nothing?
    pieman2906, Raevn, stuart98 and 3 others like this.
  3. mjshorty

    mjshorty Well-Known Member

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    I expect at build 80000 we have our improved GW





    or Sorians AI taking over the world
    stuart98 likes this.
  4. bgolus

    bgolus Uber Alumni

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    Well, something generally has to change for our system to actually put out a build.
    cdrkf likes this.
  5. ViolentMind

    ViolentMind Active Member

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    It worked! Thanks!

    Any chance of getting the Camera Anchor buttons in at some point too? They would take up a lot less space then the Control Group buttons. It would also be nice if mousing over them would give you a small PIP view of each saved camera position, much like the notifications currently do.
    DeathByDenim, cdrkf, planktum and 2 others like this.
  6. brandonpotter

    brandonpotter Well-Known Member

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    A new Commander had popped up in the PTE to I beleive. Could be mistaken.

    Mjon Commander.jpg
    emraldis, wilhelmvx, Raevn and 4 others like this.
  7. masterdigital

    masterdigital Uber Alumni

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    Soon.
    ViolentMind, Zaphys, FSN1977 and 10 others like this.
  8. mjshorty

    mjshorty Well-Known Member

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    Eventually
  9. elodea

    elodea Post Master General

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    I had some issues with hotkey group selecting yesterday on pte 78008. Sometimes when i selected a hotkey group it would select it, then instantly deselect it and that would continue from that point on untill manually rehotkeying the units.
  10. MrTBSC

    MrTBSC Post Master General

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    apeearantly a dox that has grown up ... looks to me that way at least ...
    also looks kinda female-ish ... ... ... don´t judge me ....
  11. drz1

    drz1 Post Master General

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    Would it be better if combat fabbers prioritised their repairs? Say, they heal units with a larger HP first. Thus they wouldn't waste time and energy and metal on trying to keep Dox alive, but would instead concentrate on keeping vanguards etc fighting.
  12. cola_colin

    cola_colin Moderator Alumni

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    that would make a lot of sense.
    drz1 likes this.
  13. MrTBSC

    MrTBSC Post Master General

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    better than dissalowing to heal
  14. exterminans

    exterminans Post Master General

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    The idea is right, but not the execution. It's not so much units with high HP you wanna heal first, but units with the highest metal to HP ratio. Because it's them which can soak the most damage per metal spent, even IF they are vulnerable to overkill.

    It's much cheaper to heal a teleporter which has drawn aggro than to try the same with a T2 factory.
    drz1 and trialq like this.
  15. paulusss

    paulusss Active Member

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    LOL that commander made me think of Mass Effect 3 right away ^^

    [​IMG]
    [​IMG]
  16. philoscience

    philoscience Post Master General

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    +1 to this simple, effective, and productive suggestion. Repair priority seems like a great idea.
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  17. mered4

    mered4 Post Master General

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    *inspiration found, abort mission*
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  18. zihuatanejo

    zihuatanejo Well-Known Member

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    Great idea, this needs to be implemented!

    EDIT: repair priority based off metal/health ratio makes more sense.
    drz1 likes this.
  19. brandonpotter

    brandonpotter Well-Known Member

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    Reminds me of a HEavy Mech from Mass Effect 3.
  20. jables

    jables Uber Employee

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    Will not be for sale unfortunately.

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