Longer games are more fun IMO, I like longer games.

Discussion in 'Planetary Annihilation General Discussion' started by tatsujb, February 8, 2015.

  1. bengeocth

    bengeocth Post Master General

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    I think of it as something that stops stalemates- just like normal factories, you need to outproduce your opponent.
  2. destravous

    destravous Member

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    Can you please stick to the discussion? Calling people noobs makes me think your trolling.

    If the starting distances are far enough, sniping is much harder, it all depends on the system you play in, how evenly matched the players are, and what sniping techniques they are aware of. I was referring to games where both players were aware of the same methods of sniping, that's what I meant by "evenly matched", but I suppose I was misunderstood.
  3. tatsujb

    tatsujb Post Master General

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    yeah but considering there is no counter it's stupid to even consider that the games of two pro players could last anything more than 15 minutes.

    otherwise they're really playing below their grade or they just aren't pro.
  4. takfloyd

    takfloyd Active Member

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    I only play long games and unit cannons haven't shortened them for me.

    Just use more Umbrellas and keep the commander next to a teleport at all times. I never get sniped, it's just a matter of being careful.

    Also play large custom maps with 10+ planets if you want them to last a while and be epic.
    ReddWolff and destravous like this.
  5. davostheblack

    davostheblack Well-Known Member

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    The counter to the unit cannon is called "defence" and "mobility"

    T2 turrets, Tactical missiles, T2 air, Pelters, slammers, Gil-Es, all of them are just as effective at cutting a a UC drop short
  6. theseeker2

    theseeker2 Well-Known Member

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    and if the opponent wants his drop to be successful, he has to drop outside your base - then you get time to destroy it with a ground army
  7. tatsujb

    tatsujb Post Master General

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    guys if he nails your commander in half a second there's really nothing you can do.

    And killing the units that kill your com in exchange is just a lame statement. it doesn't change the fact that you're still out of the game.

    it doesn't matter to him, to have thrown two or three entire unit cannon salvos at you because it's well worth it and it doesn't matter that you managed to nail the entierty of those units because you're dead all the same.

    gate doesn't work it has too little HP for the walkthrough animation to take place in it's entirety before it falls.
  8. emraldis

    emraldis Post Master General

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    you know unit cannon pods can be shot down by catapults and stingrays as well as umprellas? Also, if they have enough unit cannons to get past your defences, you've been playing a very long game already...
    destravous likes this.
  9. takfloyd

    takfloyd Active Member

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    Don't make assumptions. If you didn't pay attention to what your opponent was doing that's on you. There's always enough time to get the commander out of there when you see unit cannon units incoming, as long as you've taken the proper precautions. People have attempted to snipe me that way dozens of times and it hasn't succeeded once. I've sniped a lot of people myself though. So it's obvious that people just aren't preparing well enough for this threat.
  10. theseeker2

    theseeker2 Well-Known Member

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    I don't even try to snipe with unit cannons, everyone crowds their commander with anti-orbital defenses. I like to drop my units (with at least 12 spinners) on an area of the planet that's empty and then build a teleporter
  11. davostheblack

    davostheblack Well-Known Member

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    If he nails your commander in half a second, then your com was already half dead and a sitting duck. Build some defences, wrap him in a personal body guard and BUILD SOME DEFENCES. It's really not hard to counter a unit cannon
  12. endurrr

    endurrr Active Member

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    Calling everyone who believes something other than you does not help you get taken seriously. And if you can't be taken seriously, then how are you going to get your longer games?
  13. kayonsmit101

    kayonsmit101 Active Member

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    Stop pooing on his dreams guy's! Y'all must be a bunch of noobity noobz. (Apply sarcasm if needed)
  14. exterminans

    exterminans Post Master General

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    I can only agree with @tatsujb on this topic...

    That pinpoint accuracy and stacking of all units involved into orbital strikes somewhat kills the mood.

    Yes, in theory you should be able to shoot them down with tac missiles, but they tend to appear with massive meat shields, and they are only targetable for mere seconds.

    We had a solution for this problem suggested in the past:
    Proper orbital entry and escape sequences. Accelerate to escape velocity and decelerate from entry velocity to "stable orbit" while remaining valid targets the entire time. Effectively increasing the danger zone for all interplanetary travels and thereby also forcing interplanetary units to spread out further.

    Dropping units in middle of an fortified base is just plain wrong, I don't think anyone can really deny that. While it happens inevitably when playing on far too small planets (since the entire planet becomes fortified), there is no necessity to encourage that misbehavior when playing on more reasonable sized planets, where Umbrellas and alike can be placed at max. spacing at most.

    Also, more spreas for the Unit cannon please? I think it would be reasonable to give it a spread somewhere in the magnitude of a nuke AoE. Doesn't diminish the efficiency when used to deploy reinforcements into the open field, but makes it plain unusable for surgical strikes inside of enemy bases. Some corrective steering to avoid invalid terrain, of course.
    corteks and tatsujb like this.
  15. tatsujb

    tatsujb Post Master General

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    what happened to turning a planet into a weaponised ship of doom and move it next to another to begin the attack??

    idea out the windows obviously!

    the whole "move planet" mechanic will never return to PA folks you should learn to wake up to the truth.

    and if it does .... what's the point?

    just what weapon amongst nuke and unit cannon is "out of range"??

    none of these where implemented the way we thought they would be, admit it.
  16. squishypon3

    squishypon3 Post Master General

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    Actually you can move planets to other orbits.
  17. theseeker2

    theseeker2 Well-Known Member

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    eh... I'm only seeing an "annihilate" button
  18. tatsujb

    tatsujb Post Master General

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    by stopping them. the use being?
  19. squishypon3

    squishypon3 Post Master General

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    You press annihilate, the planet moves in, and then you cancel annihilation once near the planet.
  20. squishypon3

    squishypon3 Post Master General

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    Faster orbital/unit cannon/and nuke travel time, obviously. :p

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