Harro. I'd like to make tactical missiles not home in on targets. I'm unsure of what, if anything, controls this behavior. Anyone know?
Code: { "armor_damage_map": { "AT_Orbital": 0.5 }, "audio_loop": "/SE/Movement/missile/bot_tactical_missile_fly_loop", "base_spec": "/pa/ammo/base_missiles/base_missile_tactical.json", "cruise_height": 20, "damage": 1000, "events": { "died": { "audio_cue": "/SE/Impacts/missile_tactical", "effect_spec": "/pa/effects/specs/default_proj_area_explosion.pfx" } }, "flight_type": "Staged", "fx_trail": { "filename": "/pa/units/air/missile_tactical/missile_tactical_trail.pfx", "offset": [ 0.0, 4.6, 0.0 ] }, "influence_radius": 400, "initial_velocity": 80.0, "lifetime": 15, "max_health": 1, "max_velocity": 80.0, "model": { "filename": "/pa/units/air/missile_tactical/missile_tactical.papa" }, "physics": { "add_to_spatial_db": true, "gravity_scalar": 5, "ignore_gravity": true, "radius": 1 }, "splash_damage": 0, "splash_radius": 0, "stages": [ { "ignores_LOS": true, "ignores_gravity": true, "rotates_to_velocity": true, "stage_duration": 200, "stage_turn_rate": 0 }, { "ignores_LOS": true, "ignores_gravity": true, "rotates_to_velocity": true, "stage_change_range": 50, "stage_duration": 0, "stage_turn_rate": 75 }, { "ignores_LOS": false, "ignores_gravity": false, "rotates_to_velocity": true, "stage_duration": 5000, "stage_turn_rate": 405 } ], "turn_rate": 45 } Nowhere do I see seeking in there.
Just make the turn rate 0 in the last stage? Or that 'ignores_LOS' parameter sounds interesting. Perhaps try setting that to true for the last stage.
I just assumed that LOS means LINE OF SIGHT. Which implies to me that it is about the direction the missile tries to face.
I supposed it would help if you told us what behavior you are looking for. Are to trying to make it only fly to the ground targeted location? Then make the weapon ground target only like the nuke launcher. That might work.
He probably wants the TA style heavy missiles that aim for where the target unit was at the time of firing.
Wouldn't you just have to make a groundfire command? I'd really like that actually... Always used it in SupCom to point my artillery in the right direction.