Discussion: PA vs SupCom FA vs TA - Economy and Production effecting Gameplay

Discussion in 'Planetary Annihilation General Discussion' started by MrTBSC, February 5, 2015.

  1. tatsujb

    tatsujb Post Master General

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    my point was that the eco in PA is
    1. not punishing
    2. super easy to make
    eco in fa requires quite some talent and you can always optimise it further.

    in PA you're just as good on day 399 at produciong eco as you were on day 1.

    does that make sence to you?
  2. squishypon3

    squishypon3 Post Master General

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    Cola_Colin and many high level players would disagree, energy is very difficult to keep up with production. Either fabs use too much energy, or pgens produce to little, as you always end up needing a ton of energy to build more energy when.. you need energy.

    Metal is easy, energy most certainly is NOT. (Which I think is backwards)

    Edit: Unless this has been changed recently?
  3. tatsujb

    tatsujb Post Master General

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    it's never as hard as FA and again it isn't very punishing at all.
  4. sebovzeoueb

    sebovzeoueb Active Member

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    I can see what you're saying, but I don't think that 'punishing' is necessarily a good feature of eco. The difficulty of eco in PA comes from controlling various positions on the map rather than number crunching a harder to understand system. I think it's good that we can spend more time smashing planets and less time understanding how to eco. Build energy, capture metal, defend these things, acquire more, win. I like it.
  5. squishypon3

    squishypon3 Post Master General

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    PA technically puniches you more than FA in ways that.. Your fabricators energy usage does not scale like metal usage does, and so no matter how negative you are your fabbers will still use the same amount of energy AND be producing slower.

    Like I said Tatsu, PA really does punish you very badly, though in the wrong area. (Energy shouldn't be my limiting factor)

    @cola_colin
  6. blightedmythos

    blightedmythos Active Member

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    I feel like planets just have waaay to many metal deposits and it's super easy to get resources up early in the game and than I don't even have to worry about. I don't like systems like that. I feel like what's even the point if it's so easy to manage without any cons.

    I really think the current resource system is shallow and lacks depth.
    Last edited: February 5, 2015
  7. MrTBSC

    MrTBSC Post Master General

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    this is actualy good imho as it forces you to have optimal metal deficit and positiv energy ...


    again that is a matter of creating planets in the first place ...
    the ammount of metal available to you is the mainfactor of how fast you can expand and advance ...
    play on a planet with 40 or 80 mexxes and then one with only 6 ... tell me that there wouldn´t be a difference ... ... did i mention we don´t have access to metalfabricators?
    Last edited: February 5, 2015
  8. tatsujb

    tatsujb Post Master General

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    that's the thing though, I don't know why everyone is so terrified of the slightest element.

    and anyways it really just makes it worse. whatever you block out brings in something else. Because eco is unimportant, there is a shift of attention towards micro.

    in FA i don't ever get "punished" I just put effort into my eco, that is all. yes it does take knowing what you're doing but the progression curve gives you a great feeling of self-improvement.

    I dunno. I don't really stand by much of the changes made to eco with PA from the TA/FA ancestors.
  9. theseeker2

    theseeker2 Well-Known Member

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    That's only a problem until you've got t2 energy and energy production just increases exponentially from there.
  10. MrTBSC

    MrTBSC Post Master General

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    energyconsumtion may matter when reclaiming and transisting to t2 ..


    one thing that interests me is how helpfull the PA eco would be to TA ... because seriously i have an itch to play both but TA has such a slow start to it that factory first is just not viable .. its just frustrating to me to have to build 5 to 7 generators and like 5(?) mexxes to reliably run my first factory while expanding ... starting off in that game is a pain ...
    does someone know a good eco/productionballancemod for vanilla TA commanderpack?
    Last edited: February 6, 2015
  11. squishypon3

    squishypon3 Post Master General

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    Just make a planet with low metal?...
    stuart98 and MrTBSC like this.

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