Hotfix build 77725 now live

Discussion in 'Planetary Annihilation General Discussion' started by jables, January 30, 2015.

  1. wondible

    wondible Post Master General

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    Thanks for the status. Filed as PA#4336
  2. SXX

    SXX Post Master General

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    This one is huge. Is there any technical details why it's was crashing on AMD/Nvidia, but not Intel?
  3. jables

    jables Uber Employee

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    Fixing replays now.
    killerkiwijuice likes this.
  4. jables

    jables Uber Employee

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    Hotfix build 77725 - 2/4/15
    - Fix for broken replays

    This unfortunately will only affect replays not from the last build. Any replay from build 77582 will not work :(
  5. drboggles

    drboggles Active Member

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    Jables i lub u
  6. davostheblack

    davostheblack Well-Known Member

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    Another big thank you for all at Uber; you are very awesome
  7. devoh

    devoh Well-Known Member

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    Can we get a way to copy a replay number to the clipboard on windows and similar options on other OSs?
  8. Zaphys

    Zaphys Well-Known Member

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    (what looks like a BUG)

    I was playing a custom 1v1 game on Pacific and my naval units wouldn't focus fire on the enemy commander when given the order (right-clicking). Is this a known issue?
  9. DeathByDenim

    DeathByDenim Post Master General

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    You mean while the commander is under water? I don't think orcas can fire underwater. Only Narwals have torpedos (well and subs obviously).
  10. Zaphys

    Zaphys Well-Known Member

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    Well I couldn't tell whether it was underwater but probably :/ sorry for the post.
  11. DeathByDenim

    DeathByDenim Post Master General

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    I think knee-deep in the water counts as underwater somehow. :)
  12. cdrkf

    cdrkf Post Master General

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    @jables, I have a few bugs to report from testing the new stable build last night:

    1: If you get more than 11 players in a lobby, the game freezes at the launch screen (the screen showing everyone's commanders). I was trying to spectate a 10way ffa last night, with one other spectator (so total 12 players) and game simply sat at the start screen (although client was still running fine, I could look at my friends list for example). I've had this happen a few times recently, technically the lobby allows a total of 13 players (10 players + 3 spectators), however if the total exceeds 11 it won't launch.

    2: I spectated another 5 way FFA later on, in this I was unable to use the chrono cam to witness something I'd missed. The game was otherwise running fine, and I don't normally have issues so perhaps this is specific to spectating (the bar would appear but I was unable to move the time line at all).

    3: Jig explosion: The same FFA involved a gas giant which was being contested. One player was *in the process of building a jig* when another player attacked (they already had several jigs up). The attacking player killed the fabbers and the unfinished jig. This triggered the jig (which was say 30% complete) to explode and chain react all the others. I'm fairly sure an unfinished structure should blow up like this?

    Hope that helps!

    Rob
  13. souleater205

    souleater205 New Member

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    Please add a giant factory and add huge robots in, but they take a really long time to build
    badfucatus likes this.
  14. cola_colin

    cola_colin Moderator Alumni

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    2 random crashes while playing within 1 hour or so:
    here I was playing on the Nürnburgring map with Gandalfs racing mod. Maybe @reptarking can link that map.
    http://crashes.uberent.com/report/index/d7874e8b-0e3f-42f3-82e3-276be2150211
    It states something about area build. I might have in fact done something with that right before it crashed, trying to place something via area build on the edge of the planet.

    http://crashes.uberent.com/report/index/661fdbc5-ab7a-49db-b022-899db2150211
    This one is weird. It happened while watching a replay, all I was doing was move the camera around. Totally random it crashed, for a while the PA window didnt react at all then it closed. No idea why it says out of memory. After PA closed I had ~12GB of free memory.
  15. wondible

    wondible Post Master General

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    So far I'm 100% crashing when area building the turret in Rainbow Racers. OS X & Windows; first noticed it in PTE, but it happens in stable as well.
    cola_colin likes this.
  16. reptarking

    reptarking Post Master General

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    hmmmmm i think the turret has no area build specs that might be why....
    wondible likes this.
  17. Quitch

    Quitch Post Master General

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    I'm finding that sometimes when I've disabled the visual overlay aid a few times it won't always re-enable, even if I reload the UI. I haven't had this problem with the enable/disable UI function. The only way to fix it is exit the game and restart,

    Key combinations in use would be debug cam, enable/disable UI, enable/disable visual overlay aid, and WSAD for movement in debug cam mode. I also was hopping in and out of settings, adjusting camera key movement speeds. All this work was in replays.
  18. masterdigital

    masterdigital Uber Alumni

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    It shows how much metal you tried to spend.
    wondible and cola_colin like this.
  19. zihuatanejo

    zihuatanejo Well-Known Member

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    Orly? :D Might I ask you to provide a bit more detail, specifically in relation to what I am working on at the moment, which I have posted about here: https://forums.uberent.com/threads/fair-equidistant-metal-distribution-and-spawns.67907/

    Basically I'm trying to calculate equidistant points on the surface of a sphere (planet), which can be used for fair spawns (equidistant from each other, yay) and also for metal spots. I believe these two things contribute greatly to how fair a map is, particularly for FFA games.

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