project earth

Discussion in 'Mapping and stuff' started by reptarking, February 3, 2015.

  1. reptarking

    reptarking Post Master General

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    Soooo I'm going to need help doing this since it's extremely detail oriented. Not sure if going at this from a full water or full land base is best.


    I'm still experimenting with using bo_subtract on different brushes to make the best one for getting water nicely spread and also for coastlines.

    I'm estimating around 400+csg for this all the way to 800.

    Thinking about using 0 temp earth to make it so no trees bug out while making it in editor and just changin it back to desired temp after
    Last edited: February 3, 2015
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  2. cwarner7264

    cwarner7264 Moderator Alumni

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    A full water base would be easier IMO, since 71% of the Earth is covered with water.
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  3. reptarking

    reptarking Post Master General

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    The problem after that though is what csgs do I use to create decent land. Basically creation of an artificial height map
  4. xankar

    xankar Post Master General

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    csg does not look good as land.
    Although it'd be more of a hassle, starting with a full land base would probably better, especially since you're going for detail. (although i'm sure the inverse could also be argued :p)
  5. ishytarus

    ishytarus Member

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    If anyone can get a custom csg, you could just use models of the continents.
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  6. killerkiwijuice

    killerkiwijuice Post Master General

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    Or we could get terraforming in the system editor :)
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  7. reptarking

    reptarking Post Master General

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    I can make it but it's not playable. And it's just a huge time consuming monster.
  8. superouman

    superouman Post Master General

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    To terraform the planet, you can try using moon craters to place the water where you want like i did on Ring
    [​IMG]
    Yes it's kind of ugly but it's all what we've got and it works in terms of gameplay.
    infuscoletum and Remy561 like this.

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