We need in T2 air transport.

Discussion in 'Planetary Annihilation General Discussion' started by frostsatir, January 31, 2015.

  1. frostsatir

    frostsatir Active Member

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    Make commander imposibble for pelican's loading was a rightly solution, cuz i scare early comm rush/comm boxing move in many situations too. So t1 balanced pretty well.

    But what about late game?

    SSX with 6000 metal cost pretty easy for build if you are have big economy. 6-7 SXX with 30-40 avengers looks like 95% death for commander if it move in right place.Sometimes you not have time for escape.

    So my suggestion add heavy T2 transport in game. Maybe make him "multiple".Like 5-6 units allowed for loading and commander of course.
    mjshorty likes this.
  2. cptconundrum

    cptconundrum Post Master General

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    The commander can still be loaded into an orbital transport. That transport can s-move to the air layer and fly around just like a pelican.
  3. Geers

    Geers Post Master General

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    Peli...can... I feel like there's a hilarious pun in there somewhere.
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  4. g0hstreaper

    g0hstreaper Well-Known Member

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    Maybe the t2 air could be able to fit a certain about of units? Like the t1 can carry the equivalent of 1 com or 4 tanks while the t2 can carry the com and 2 tanks or just carry six tanks. Obviously some actual work would have to be put in instead of just some lines of text but it would be nice to see MASS astreus drops:D
  5. frostsatir

    frostsatir Active Member

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    Its possible... I should drop orbital transport before enemy SSX come.It takes time and looks little strange way.
  6. cptconundrum

    cptconundrum Post Master General

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    The pelican was changed to no longer carry commanders specifically to prevent people from using it to dodge SXX forever.
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  7. frostsatir

    frostsatir Active Member

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    Really? Don't think so.
  8. frostsatir

    frostsatir Active Member

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    I have another idea give to T2 transport ability load only 1 unit (same with pelican), but we should make t2 air transport really hard-armored and expensive of course.Maybe give to Phoenix special high damage against them, cuz i don't see sense build T2 fighters in systems with 1 planet.
    Last edited: January 31, 2015
  9. MadGreyOne

    MadGreyOne Member

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    I would like to see the pelican moved to the t1 land factory and made more expensive, then have a t2 air transport from the air factory that can carry multiple units and has an anti ground emp type weapon, does no damage but shuts down defense towers and units for a moment to allow deep drops.

    I think the pelican in the land factory would make for very interesting early rush options, even if you're not going early air. Or maybe leave the current pelican in the t1 air factory and also have it buildable at a land factory for two or three times the cost.
  10. nick2k

    nick2k Active Member

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    Why would you want an air unit to be built in a land factory? Makes no sense to me man.
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  11. nick2k

    nick2k Active Member

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    I doubt that is why it was specifically changed for. If it was for anything specifically I would guess it was because of com rushing. Also with the new t2 air fighter that can travel between planets, having a commander patrol the planet in a pelican would be a bad idea if they left that feature in IMO
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  12. MadGreyOne

    MadGreyOne Member

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    Because I see the pelican as a land support unit. It would be a high risk/reward option because you would be able to do early land expansion, but wouldn't have fighters for escorts.

    Often I don't want an air factory right away, but I would still like to have an option to speed up my engineers. I'm sure it won't be a popular thought, but I like to have as many options as possible.
  13. frostsatir

    frostsatir Active Member

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    Air units in land factory its illogical for "Annihilation" series. Its no way.

    But expensive hard armored t2 transport could be useful.
  14. bengeocth

    bengeocth Post Master General

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    if only there was some kind of advanced fighter that could fly through space and help prevent that
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  15. zweistein000

    zweistein000 Post Master General

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    Actually no. It enters orbit as soon as you order it to move. I'd love the days where it could fly in air layer back. Would give ma an option to create an orbital unit that must enter air layer to bombard and that doesn't ridiculously stack in one point.
  16. cptconundrum

    cptconundrum Post Master General

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    Ah I haven't tried it yet but I was told that the latest change allows units with s-move ability to fly around in the air layer
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  17. zweistein000

    zweistein000 Post Master General

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    If they really put that back, man, that makes my willy stiff.
  18. squishypon3

    squishypon3 Post Master General

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    Oh god Zwei, go back to being skeptical if you're going to say that! XD
  19. burntcustard

    burntcustard Post Master General

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    More like the Peli...can't.

    I miss being able to pick up commanders at the start of the game for risky land grabbing :(

    A T2 air transport that can zoom a bunch of units or the commander around would be fun in my opinion, or slightly faster Astraeus while in the air layer, maybe with more HP?
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  20. killerkiwijuice

    killerkiwijuice Post Master General

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    Transporting comm with a t1 unit is so OP regardless of risk. Basically a mobile base.

    Should definitely be left for some kind of T2 transport, which maybe could carry multiple units.
    radongog and stuart98 like this.

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