Although that was only useful when they couldn't shoot at anything, which kinda contradicts their purpose.
Cannon Fodder Disable nukes, and some or all orbital. Arrange everyone to start on a different planet as in Annihilaser Race. Astraus (alternate troop drops) and radar satellite (target selection) might be interesting (which could necessitate fighters), but if you want a teleporter, UC some troops. Or to get really crazy, disable teleporter and require mass UC buildups to invade. Cannomader Replace the commander with a unit cannon. Spit out some fabs and get to work, anywhere in the solar system. Biggest concern would be early snipes, so it might need some additional built-in weapons systems. https://forums.uberent.com/threads/unit-cannon-yard.66719/
Feature Brushes At least some feature models can be used as brushes as well, I wouldn't be surprised if they all worked. Some of the metal features have interesting shapes, and giant trees and rocks could add some variety. Discussion: https://forums.uberent.com/threads/re-mis-using-models.66379/
Planet-wide order icons When viewing a unit or when "show all orders" mode (Capslock) is active, don't show planet-wide area orders on the overlay, and instead show an icon in the top left which may highlight the area and affected units when hovered, although this is really to just reinforce the purpose of the icon. Keyboard Shortcut Reference Card Would be useful for both in-game and in-editor, have a new keyboard shortcut that when held or toggled will fill the screen with a single or hover-tabbed page showing all bound keyboard shortcuts. Remember Custom Game / Skirmish settings Such as, remember the last system used if not random, remember the last AI difficulty Deselect all except type ____ Either keyboard shortcut or icon to select all units of type (fab/land/air/naval/orbital) from the current selection
I've created a list on the wiki so I don't have to page through all the tangents when looking for prior ideas or next projects. http://pawiki.net/wiki/Mod_Ideas
Beachhead Make amphibious units buildable by the naval factory. https://forums.uberent.com/threads/beachhead.68357/ Auto Economy UI The auto energy orders are probably still in the engine. Like line formations, the UI just needs to be restored. Engine support appears to be unavailable.
Really I miss the submarines. More orbital units or structures would be great. Have anybody thought a Star Wars mod?
is there a way or create a mod that shows kill stats or kills per unit ? like the original TA did. hold mouse over to see how many a unit destroyed.
How would anyone build any units to kill though, if there are no factories that can build units? Edit: Nevermind, just realized that it would not be the only factory type that could be built.
Mod Idea/Request: Unit attack range always on when selected I find myself always holding control in order to discover my units attack range. Would it be possible to make a mod that enables the attack range when you select a unit? Much like how supreme commander did it