1. crizmess

    crizmess Well-Known Member

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    To compare distances within both games I would use the unit velocities to convert, because from a game play perspective it is more intresting how fast I can get to the opponents base, not how many units are "fitting" between me any may opponents base.
  2. cola_colin

    cola_colin Moderator Alumni

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    So comparing dox to t1 lab would be:
    lab: 78 m/s
    dox: 20 m/s

    Updated my other post with the new data
    crizmess likes this.
  3. MrTBSC

    MrTBSC Post Master General

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    how much GHz are we speaking though?
    2 per core 2.5 or 3+?
    Last edited: January 24, 2015
  4. cola_colin

    cola_colin Moderator Alumni

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  5. tatsujb

    tatsujb Post Master General

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    yeah uh...
    good luck with generating those 3K :p I think I still hold the record for biggest planet generated ever.

    I generated a 6400 radius =

    sigmud2 likes this.
  6. cola_colin

    cola_colin Moderator Alumni

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    I was not out to break records, but to see what I can reasonably create without setting up an extra big virtual memory or closing any of my other applications ;)
    Not to mention that your video is only in the editor. I was playing with a local server. :p
    The editor, especially in alpha, did not actually create all the data needed to play.
  7. tatsujb

    tatsujb Post Master General

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    aha!
    BUT!
    I hold record for that also!

    :p


    although it's a 3000. I tried 6000 then gave up, noone could successfully generate it in lobby.


    I may or may not have crashed one or two people's computer with both lobbies
  8. Dementiurge

    Dementiurge Post Master General

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    If you leave the scale at around 4.88 (Bolo compared to Ushuum siege tank, the slowest), then you need a 7375 radius planet to share the longest-length of an 80x80km map.

    In order for a 2000 radius planet to share the longest-length of an 80x80km map, you'd need a scale of close to 1:21! That could mean shrinking units in PA by a factor of 4 or 5. Supcom units also have relatively shorter weapon ranges (but artillery obviously has much longer ranges.)

    Interestingly, naval maps wouldn't have to be as large, because PA's naval units are slower and shorter-ranged.

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