Hi, i was playing a 10 player game 2v2v2v2v2 and it was getting pretty deep in at about 2 hours. Now.. me and my friends planet just.. instantly exploded. Like we have no idea what happened. We think it was something to do with a moon NEARLY hitting us, but I destroyed a Halley JUST before it reached us. We then sent it somewhere else and blew it up. Then a minute late we just randomly explode. The planet just completely disappeared. Any idea? I've tried loading into the reply, but it takes too long and I usually just get a connection to server lost eventually.
Nope no metal planet. I am pretty certain this is a bug in relation to a moon ALMOST hitting a planet and then stopping due to a destroyed rocket.
Do you happen to have the replay ID? You should be able to find it in [REPLAYS] and under VIEW, select My Games Only. It could be that the system was designed badly and two orbits overlap. Or somebody tried to smash a planet into another planet, but a third planet was in the way causing an unexpected collision.
I assume you need the lobby id which is: 2548712223229534774 but I've not been able to watch it once due to it being stuck on loading replay prior to disconnecting so good luck! Well we were all on roughly the same orbit, and as far as I remember we wee nowhere near anything else. The moon that nearly hit us was the LAST thing that could be moved and we used it to hit someone else. The desync is possible, although everyone else is the game didn't see us get hit either and assumed we just quit.
I'm not sure it was a desync though. I mean, the planet did explode, so data was getting through. It's not the clients responsibility to check if planets overlap and therefore should explore. And yeah, I mean lobby ID. Replay ID seems more natural to me though. Anyway, I tried to load is six times and I can't get it to load either... It was probably your planet being in the path between the launched moon and it's target, which I am still not sure about if it is a bug or not.
Well I dunno about that. It kinda HAS to be a bug albeit perhaps partly intended. The moon had already blown up and there was no moons left when our planet vanished. It was about a minute AFTER the moon had landed that we just blew up for no explainable reason.
Ok, I managed to make the replay load. The system had three moons that could be used and all were. Also all were legitimate impacts as far as I could tell. The first is at 27:42, the second at 32:04 and the third at 76:33. However, After all of the moon were used up and there were no more smashable planet, one of the lava planets just exploded out of nowhere at the 77:30 mark. I zoomed in on it and replayed it and there was just nothing. The planet was there and the next second, poof! And two commander explosions in mid-space. Weird... To watch the replay you need some hackery. There is a time-out value in the file" <PA Install Dir>/media/ui/main/game/replay_loading/replay_loading.js" that is too low and causes an unnecessary abort. In the function "self.heartbeat", change the time-out from 5000 to 50000000, then the replay loading will work. Be prepared to wait a long time though. Though less than ten minutes. It took me five.
Ah nice so you managed to get it! Yes that is the time and planet that me and my friend were on. We have literally no idea how it happend.