Uber pls: in-game tournament announcements

Discussion in 'Planetary Annihilation General Discussion' started by icycalm, January 11, 2015.

  1. icycalm

    icycalm Post Master General

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    The games that top 10 players play are boring, and almost a disgrace to the game. (Not because there's anything wrong with the balance, but simply because 1v1s on tiny mirrored planets are not what PA is all about -- they do not represent the new stuff that PA brings to the table in the genre).

    So Uber pls: add in the latest tournament announcements and tournament videos (especially of team-based tournaments) in the main menu so that people can see what this game can REALLY do. A single Clan Wars match is a billion times more exciting than seeing the same tired 5 players copy-paste each other's build orders in T1-exclusive matches that end in 9 minutes.
    kaminfreunde, Quitch, cdrkf and 5 others like this.
  2. killerkiwijuice

    killerkiwijuice Post Master General

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    Agreed, but most of the reason why it came to this point is because orbital is boring and imbalanced, and has been for a long time.

    Literally, if the Orbital Warfare mod was added to the game it would be so much better. Orbital gameplay has got to be more interesting and it's almost ironic that the first game to introduce this 4th class doesn't do it so well.
    emraldis likes this.
  3. icycalm

    icycalm Post Master General

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    Nothing can make tiny mirrored 1v1 fights significantly better. It's a lost cause. Huge wars between huge teams on huge systems will always be orders of magnitude more exciting.
    kaminfreunde and bengeocth like this.
  4. killerkiwijuice

    killerkiwijuice Post Master General

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    Hopefully the PTE next week has something to offer regarding expansion, so that big planets can be added to the ranked pool.
    @tvinita has done a great job so far balancing naval and air, I'm looking forward to this week to test t1 economy changes.
  5. MrTBSC

    MrTBSC Post Master General

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    except there isn´t anything ironic about it at all when you consider what the focus of this game is and how it´s development process went?
    again this is not stratrek armada or conflict: frontier wars ..
  6. icycalm

    icycalm Post Master General

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    This is supposed to be the "ultimate macro game". Jon Mavor's own words. And 1v1s on tiny mirrored planets have nothing "macro" about them. Hence they go against the very spirit of the game, and shouldn't be given such a prominent place on its main menu. I understand that the game is a work-in-progress, and 1v1 stuff is easier to deal with, so it was done first, but it is time to start moving a little in a more complex, team-based direction, hence this thread and my polite request.
  7. reptarking

    reptarking Post Master General

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    I FULLY AGREE. We need less 1v1 stuff and more minigames that are not made by uber. like Guma Guma Slide!!!! with it's micro intensive thrill seeking playstyle!
  8. MrTBSC

    MrTBSC Post Master General

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    funny because playing on those "tiny" planets still feels as big if not bigger as any TA or supcom map ... and with better technology it´s more scaleable ...
    i rather argue that the reason it feels less macroish to some is because of missing automation functions than missing content
    also ... you can play on MULTIPLE planets ... so multiple MAPS ... it can´t realy get any bigger/macro than that for an rts ... unless you fuse PA with wh40k with sins of a solar empire with master of orion ... good luck managing that ... in real time ...
  9. flatboat

    flatboat New Member

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    love you
    slocke likes this.
  10. icycalm

    icycalm Post Master General

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    MrTBSC: Nothing can solve the 1v1 problem, because it's inherent in the 4 layers and multiple-battlefields aspect of PA. Quoting again from my upcoming review of the game:

    -----------

    Chris Taylor: "I've been a firm believer that multiple battlefields is not a good idea. You look at chess and you try to go to 3D chess, it just blows your mind. The brain is powerful, but the brain has limits. Only savant genius type of people can play on multiple boards at once."

    Which may very well be true, but then again it doesn't take a "savant genius" type of person to figure out that, when things get too complicated for a single person to handle, it might be time for that person to look for another person to come in and help him out.

    ----------

    If you try to play 1v1s on a large planet, or, even worse, on large systems, all that will happen is that the players will have these huge armies and huge bases that will be sitting around doing nothing most of the time, because a single player simply doesn't have enough mental and physical capacities to run all that stuff efficiently. To a viewer, it will just seem dumb, seeing all that hardware sitting there and idling, while the players are anxiously trying to figure out which part of the huge empire to spend their pathetic little attention on.
  11. icycalm

    icycalm Post Master General

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    I can manage it just fine, just like people manage it in real life. The wars will take many hours or days, and each side will have dozens of players, but it can be done. And it WILL be done sooner or later. That is the direction PA is going at, and if Uber doesn't get very far in it, someone else will.

    tldr: There is no going back to Dune 2. There is only going forward to the future. Those who can create the future, and play those games, will, and the rest will remain at Dune 2, or StarCraft, or 1v1s on tiny mirrored planets or whatever. Evolution stops for no man.
  12. MrTBSC

    MrTBSC Post Master General

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    so you want to tell me that there IS a rts-game that is
    "PA fused with wh40k with sins of a solar empire with master of orion" ???
  13. icycalm

    icycalm Post Master General

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    No, I am telling you that when that game gets made I will be able to play it because I have many friends.
  14. stuart98

    stuart98 Post Master General

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    No bro, if orbital combat (and by association orbital fabbers and the ability to pick up coms with an astreaus) was removed the game would be much better.
    burntcustard likes this.
  15. icycalm

    icycalm Post Master General

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    It would be just as dreadfully boring to watch in 1v1 setups in the tiny mirrored planets that you love.

    But be my guest. Make a mod that removes orbital. And naval. And planets while you are at it. Reduce it to Pong for all I care. That still doesn't change the fact that the future of the genre is in THE OPPOSITE DIRECTION.
  16. squishypon3

    squishypon3 Post Master General

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    I actually disagree with this- to a point anyway. Super huge fights can get really really boring anf they last for an hour rather than a quick 10 to 20 minute 1v1 or 2v2.

    They can definitely be a lot of fun... but they can also get really slow and cumbersome in my opinion.

    That isn't to say I haven't had my fair share of super bad *** large games- but like milti-planet maps are almost destined to get boring.
    bengeocth likes this.
  17. icycalm

    icycalm Post Master General

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    Most people believe the same, because they don't like strategy. And most people don't like strategy because strategy is only for a few exceptional minds. They prefer tactics, because they are smaller, or even better straight up action a la Doom or Street Fighter.

    That's why there were only a few Alexanders and Napoleons, but countless millions of cannon fodder.
  18. squishypon3

    squishypon3 Post Master General

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    Not exactly it's just a bit boring when the game becomes impossible after people are way too turtled up.

    Basically it's really boring for decent periods of time with the slow build up and rhen a huge surge of excitement as you attack... and then either happiness at finally winning or a very very disappointed feeling if you lost. =/

    Edit: What I'm trying to say is that it could become amazing if balance improved some
  19. icycalm

    icycalm Post Master General

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    Large games do not equal turtling. And breaking someone's defenses has its own charm too. And of course the game becomes slower as the scope and scale of the war increases, but that's why common people do not enjoy strategy: because it's slower and more complex/deliberate than tactics. That's why CoD sells more than Civ.

    You are only validating what I am saying: that strategy is not for the common people and the masses. They find it, in your own words, "boring". So they go watch wrestlemania instead.
  20. squishypon3

    squishypon3 Post Master General

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    You're not reading carefully enough I never said that that large games inherently will become turtle fests but that they CAN and are more prone to the issue.

    I love large games- I hate Starcraft for example. Heck in Arma I love to make huge battles and command armies.

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