Unit Cannon aim.

Discussion in 'Planetary Annihilation General Discussion' started by mastermufin, January 9, 2015.

  1. mastermufin

    mastermufin New Member

    Messages:
    9
    Likes Received:
    12
    Hello there! I was wondering about the unit cannon's abillity to aim and always hit the target directly, now dont get me wrong I love the unit cannon, it's just that it bugs me to no end when im invading a planet to see a constant stream of the drop pods. So I was wondering if there was every going to be a mod/update to make it so they don't have the aim of a god, and instead scatter around the targeted area. Now I don't want to sound rude or demanding by saying this, it was just a question.

    Im greatful for your help

    -MrMufin (Or mastermufin because MrMufin was taken)
    corteks, kaminfreunde, xankar and 7 others like this.
  2. bengeocth

    bengeocth Post Master General

    Messages:
    1,285
    Likes Received:
    657
    I agree, as long as the possible area isn't too large. maybe a radius of 10 (using the same scale as planet size)
    corteks and tatsujb like this.
  3. bgolus

    bgolus Uber Alumni

    Messages:
    1,481
    Likes Received:
    2,299
    A radius of 10 is smaller than the footprint of a factory. The first tier factories are roughly 30 x 30 square, the advanced factories are 50 x 50. The Catalysts, the largest unit in the game, is 80 x 150. A radius of 10 is about the size of the advanced bomber, 23 x 9.5.
    xankar, ArchieBuld, tatsujb and 2 others like this.
  4. optimi

    optimi Well-Known Member

    Messages:
    572
    Likes Received:
    652
    I'd be happy with that just for aesthetic reasons.
    radongog and squishypon3 like this.
  5. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
    Why bother if it's only aesthetic?

    Radius 165 please.
    Last edited: January 10, 2015
    corteks and aapl2 like this.
  6. squishypon3

    squishypon3 Post Master General

    Messages:
    7,971
    Likes Received:
    4,356
    You misunderstand, he means he'd like it even just for an aesthetics point of view. (As it looks... unusual to see them hitting the exact same spot every time.
  7. websterx01

    websterx01 Post Master General

    Messages:
    1,682
    Likes Received:
    1,063
    I'd say a 50r or so area would do fine. Buuut, that's just a quick opinion, I don't know how well it would work, especially with tiny planetoids.
  8. burntcustard

    burntcustard Post Master General

    Messages:
    699
    Likes Received:
    1,312
    I tried giving the cannons weapon a "firing_standard_deviation", but it didn't work :(

    For those interested, the firing spread is not the same "scale" as the radius numbers in the game. The default Holkins firing_standard_deviation, for example, is only 2.

    I would like to see the unit cannon have random spread. It would help stop landing stuff (mostly Booms) directly onto commanders and anti-nukes being strangely powerful. It would look a lot cooler too.
    corteks and xankar like this.
  9. ndm250

    ndm250 New Member

    Messages:
    24
    Likes Received:
    19
    why have a fixed radius? using the area attack command would be ideal. also have a minimum radius of the command.
  10. bgolus

    bgolus Uber Alumni

    Messages:
    1,481
    Likes Received:
    2,299
    The deviation modifies the firing direction that number of degrees off at random. However you could set that to 180 on the unit cannon and apart from some of them hitting the ground instantly they'd all still hit the exact same location because they're seeking projectiles.
    wondible likes this.
  11. cptconundrum

    cptconundrum Post Master General

    Messages:
    4,186
    Likes Received:
    4,900
    What would happen if half the units landed in lava?
  12. cmdrflop

    cmdrflop Active Member

    Messages:
    304
    Likes Received:
    211
    I think they get teleported to the nearest shore or that is at least what happened when you spawned with comms on lava.
  13. elodea

    elodea Post Master General

    Messages:
    1,694
    Likes Received:
    3,040
    Well on metal planets they would spontaneously combust if they landed on the top or bottom. Fun Fun Fun.

    It's raining dox! Hallelujah!
    xankar likes this.
  14. optimi

    optimi Well-Known Member

    Messages:
    572
    Likes Received:
    652
    Pretty much. Seeing a perfect arc of pods landing on the exact same point looks silly to me.
    corteks and ace63 like this.
  15. donut64

    donut64 Member

    Messages:
    86
    Likes Received:
    46
    I'd like for about radius 150-200 with a statistical tendency to land away from the center (gradient).
  16. squishypon3

    squishypon3 Post Master General

    Messages:
    7,971
    Likes Received:
    4,356
    No dice roll, this is supposed to be a game with simulated projectiles. :p
  17. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
  18. nawrot

    nawrot Active Member

    Messages:
    268
    Likes Received:
    101
    And then we all get PA, a game that plays great but looks like something from "warzone 2100" era.
  19. kaminfreunde

    kaminfreunde Active Member

    Messages:
    120
    Likes Received:
    77
    Also voting for radius 50 for a single unit cannon + the possibility of area attack if several unit cannons are selected (similar to nukes).
  20. devoh

    devoh Well-Known Member

    Messages:
    445
    Likes Received:
    404
    Well humans were able to land a satellite on a comet. :D

Share This Page