Custom CSG

Discussion in 'Mod Discussions' started by ishytarus, January 8, 2015.

  1. ishytarus

    ishytarus Member

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    I have figured out how to add custom csg, but I cannot get them with textures.

    They are black when added, or make a hole in the planet when subtracted.
    [​IMG]

    The test csg works just fine.
    [​IMG]
    [​IMG]
    Is there any way to export custom csg without using 3ds max?

    P.S. The blender exporter does not export the textures or materials.
  2. Bsport

    Bsport Well-Known Member

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    is there a guide you followed to get your csg's in game?
  3. zx0

    zx0 Well-Known Member

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    You don't need to export textures or materials. Textures just have the same name as model and converted to papa from png separetly using papatran. Last time I tried to make CSGs with 3ds max it didn't quite work either.
    squishypon3 likes this.
  4. Raevn

    Raevn Moderator Alumni

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    That's only true for units; brushes have the textures included inside the papa file. I'm guessing there's a particular flag/parameters for papatran to do this.

    The Blender exporter won't work for csg; both because of this and because brushes also use a slightly different vertex format. It can read them in, but I only wrote the exporter to output in the unit vertex format.
    squishypon3, zx0 and wondible like this.
  5. ishytarus

    ishytarus Member

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    I convert to fbx(with blender), then use papatran.

    I do not export with materials. In the papadump of a csg, there are textures and a material.
  6. zx0

    zx0 Well-Known Member

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    Thanks, I wasn't aware of that.
  7. proeleert

    proeleert Post Master General

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    That's cool, I think a community custom csg pack could be a nice thing. So multiple mappers can benefit from 1 big extra csg mod !
    zx0 and squishypon3 like this.

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