Let's talk about hovercraft

Discussion in 'Planetary Annihilation General Discussion' started by stuart98, January 7, 2015.

  1. killerkiwijuice

    killerkiwijuice Post Master General

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    I could have the model be moved up on the Z axis right? Or is that not a thing?
  2. Raevn

    Raevn Moderator Alumni

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    It's the transition from land to sea that's the problem. You can make a submersible land unit that hovers above the ground, but it can't go on top of the water.
    squishypon3 likes this.
  3. killerkiwijuice

    killerkiwijuice Post Master General

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    Maybe i could make an air unit that is moved below the Z axis?

    Trying to think of hacky ideas.
  4. Raevn

    Raevn Moderator Alumni

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    Then you wouldn't get ground units shooting at it though, and terrain interaction could be weird :(
  5. g0hstreaper

    g0hstreaper Well-Known Member

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    Well hover units seem a little unnecessary on a whole (personally) just because I can see a real way besides lava that they would be implemented well into the game. Maybe if it like orbital (Lava planets that is) had their own set of buildings allowed to be build on that planet that would be a really interesting design

    TLDR: Different planets have different building depending on the biome present or even different units
  6. cdrkf

    cdrkf Post Master General

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    I personally like hovercraft and also like the idea of them being able to cross lava.

    Ok so heat rises- it would be hot above the lava... and? The unit won't be *in* the lava so it's conceivable that it could be designed in such a way to be suitable for crossing lava.

    Obviously the technical issues for pathing need working out but hopefully that can be sorted. These wouldn't invalidate the underwater amphib units either- as hovercraft have a different interaction with naval (amphib only being vulnerable to torps while submerged, whereas hovers would be target-able by the surface weapons).

    Factory needs to be 't1.5' being cheaper than a t2 factory but requiring a fabber to build it (so not a starting option). Less cost efficient than t1 but potentially with more capability (I liked that in TA hovercraft had a rocket artillery similar to a t2 bot).
    lafncow and MrTBSC like this.
  7. tatsujb

    tatsujb Post Master General

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    there are way too many amphibious units to be able to introduce them at all.

    reduce amphips to one unit. (you can increase that again when the unit roster is bigger)
  8. squishypon3

    squishypon3 Post Master General

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    There are two amphibious units right now?
  9. tatsujb

    tatsujb Post Master General

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    like I said too many.
  10. MrTBSC

    MrTBSC Post Master General

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    the unitrooster is actualy big enough already
    orbital needs some love in some way
    the other types may get one or 2 more units but they have already everything they need imo
    Last edited: January 7, 2015
    Remy561 likes this.
  11. bengeocth

    bengeocth Post Master General

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    My thoughts exactly
  12. MrTBSC

    MrTBSC Post Master General

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    well wargame aquired the rights to TA ... so i would assume .. there IS ...
  13. bengeocth

    bengeocth Post Master General

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    So they'll sue anyone who gets a hovercraft and says "I'll call it anaconda"


    I'm pretty sure some people in real life need to rename their hovercrafts.
  14. MrTBSC

    MrTBSC Post Master General

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    ... rumor had it that the makers of candycrushsaga went as far as wanting to trademark the word candy ... you never know how crazy people can be ...
  15. thetrophysystem

    thetrophysystem Post Master General

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    I'd settle for the hook in the engine, to do any horizontal surface, instead of amphibious. Being able to do either seafloor and land, or water surface and land, would be nice for tanks.
  16. MrTBSC

    MrTBSC Post Master General

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    instead of amphibious? we are speaking hovercraft specificaly they are the land/surfacewater/surfacelava- type .. just that they donĀ“t swim on water ...

    your suggestion may generaly work for vehicles as well as ships though ...
  17. bengeocth

    bengeocth Post Master General

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    also, when it comes to t2 construction bot, I see some resemblance...
    [​IMG]
  18. lafncow

    lafncow Active Member

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    Mecha-Rooster confirmed!

    ...also, are you on crazy pills? This game badly needs a more diverse unit roster.
  19. jomiz

    jomiz Active Member

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    pls no.
    It's already hard when enemy has many sides where he can attack, imo its good that there is also lava which block land troops from its direction.
  20. emraldis

    emraldis Post Master General

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    an interesting idea for hovercrafts: Heavily armed, moderately armoured, slow, but can cross most surfaces (except mountains of course)

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