Galactic War Reimagined

Discussion in 'Planetary Annihilation General Discussion' started by stuart98, January 5, 2015.

  1. stuart98

    stuart98 Post Master General

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    Yo dawg I herd you liek depth so I thought I'd discuss how to add depth so that we could talk about adding depth.

    The Galactic War is the most underdeveloped aspect of the game and has no real depth. I discussed earlier some basic improvements made by mods here, but these serve as little more than band-aid fix to a bigger problem, this being the Galactic War is far too basic and barebones.

    I propose the following:
    All factions will now be taking turns.

    The galactic war allows your commander to move infinite systems per turn and your sub-commanders 3 systems per turn (if not attached to your commander). Your commander has access to all of the technology you have unlocked, but each sub-commander can only use 3 techs. Each turn you may attack 3 systems, but only one with each commander you own. When the enemy attacks one of your systems, if you do not have a sub-commander in that system it will be lost.

    Losing a commander will have its current consequences, but losing a sub-commander will simply destroy that sub-commander (and if the enemy was the one on the offensive, cause you to lose that system).

    You may research new technologies in a system copied from Civilization, or alternatively construct a sub-commander, who will appear in the system you have controlled for the greatest number of turns. The more techs you own the longer new techs will take to research, and the more sub-commanders you own the longer new ones will take to build. The more systems you control, the shorter building new sub-commanders or researching new technologies will take.

    Thoughts?
    Last edited: January 5, 2015
    corteks, radongog, tehtrekd and 6 others like this.
  2. lokiCML

    lokiCML Post Master General

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  3. emraldis

    emraldis Post Master General

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    Really liking the idea. What would happen if an enemy attacked a system you had just won from them? Say you have a sub-commander in-system, and they attack, do you keep any units and structures you had built in the system? If you do, how do you propose to make it fair?
  4. stuart98

    stuart98 Post Master General

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    corteks, optimi and ace63 like this.
  5. stuart98

    stuart98 Post Master General

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    No, segregation of gameplay and logic here means that you always start out with nothing.
    bengeocth and cdrkf like this.
  6. emraldis

    emraldis Post Master General

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    Fair enough, though it would have been kinda cool if you still had units, a la dawn of war.
  7. g0hstreaper

    g0hstreaper Well-Known Member

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    Can I ask that there be some cinematic added and a bit better at story telling? I know that mechanically it's a plate of pasta but what gets people to keep coming back is a story ( I know there is one but it's at the top right corner of my screen and usually loose quick interest) If people know why things happened because they are shown and believe it then it could be a fun game buuut like I said in the () personally I just didn't bother reading it
  8. Remy561

    Remy561 Post Master General

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    RISK, the PA edition pls :)
  9. nawrot

    nawrot Active Member

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    I just wish that galactic in galactic wars was size of one from spore. Op idea is nice. But 20 or so stars does not feel like galaxy at all. I just want huge goal that is few hundreds of stars to conquer and few hundreds games to win.
  10. squishypon3

    squishypon3 Post Master General

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    Well the systems we go to assumably follow the lore of TA. In which said systems contain powerful warp gates being fought over, which is why you only see a couple systems out of the whole galaxy. :)

    (But please take that with a grain of salt, it's only my headcanon)
  11. theseeker2

    theseeker2 Well-Known Member

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    tl;dr galactic war should be like the total war series' turn based empire management
  12. nawrot

    nawrot Active Member

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    It is all about fun in first place, lore is fine where it does not stop fun for no logical reasons. Small galaxy is meh, while huge one would be appealing to at least those more grindy types like me.

    Also I play 5 to 10 PA games per week anyway, would be cool if i could play they in that galaxy. And current state of Galactic War is "barely out of alpha build".
  13. squishypon3

    squishypon3 Post Master General

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    People already complain about losing all their hours of gameplay when they die in Galactic War now... Imagine how many complaints we'd get from people losing DAYS worth of progres.... xD

    Anyway, I'm pretty sure Galactic War is kinda' gonna' stay how it is, this was pretty much what I expected of it anyway, minus the cards. Though I'd like for it to be more like EAW Galactic Conquest, I know the devs are mainly focusing on multiplayer/esports/and how to make the game run better. Singeplayer Galactic War is (most likely) very low on their list of priorities. ^^;
    Swordsith likes this.
  14. theseeker2

    theseeker2 Well-Known Member

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    Considering that 90% of games logged on uber's server were single player prior to offline server, I think it's safe to say multiplayer can take a very big backseat to galactic war. Also, nobody loses any progress in galactic war so long as alt+f4 exists.
  15. MrTBSC

    MrTBSC Post Master General

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    buggy as hell?



    ... :p
  16. stuart98

    stuart98 Post Master General

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    Think of the systems that are represented as the only ones with any strategic value, with the rest being devoid of resources like the metals used in unit fabrication, life, or relics left by ancient space faring civilizations. Essentially useless.
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  17. tehtrekd

    tehtrekd Post Master General

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    The galaxy in Spore has 100,000 stars in it, that'd be tedious as all hell.
    A few hundred stars would be manageable, but a Spore-sized galaxy would be downright madness.


    Also, that wouldn't really make sense.
    The average galaxy is believed to hold 100 BILLION stars. There's no possible way that there's only a two-digit number of stars that are strategically worthwhile.

    Yeah I know realism doesn't have much place in a game like this, and as I said above there does need to be a cutoff at some point, but the cutoff is a little low if you ask me.
    Last edited: January 5, 2015
  18. radongog

    radongog Well-Known Member

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    Might sound a bit harsh, but the original concept doesn´t matter. The reason for that? It didn´t work out.
    It doesn´t even fit in the whole context of the game. Those robots are meant to be RELENTLESS, they are build to exploit resources in the most DRASTIC way you can imagine. Remember what crazy stuff you do in MP: Those trees are blocking your space and you´ve got idle bombers?! Destroy them all!

    But in galactic war I always fell like taken back to kindergarten once the battle is over. Oh, a system? Well, let´s take a tech but the rest can stay unused! WTF?!
    And no, don´t link to some crazy explanations in fan-fiction. The design philosophy is WYSIWYG, from the very beginning to the very end. And I don´t wanna read any explanations why those conquered systems aren´t in use.

    The way stuart98 suggests is nice and fits in the setting, that´s why it should replace the current one!
  19. lokiCML

    lokiCML Post Master General

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    What we see here is the first pass of two of the features of galactic war. It's missing the multiplayer element and co-op element. A partial implementation of the feature.

    Kickstarter update #8: Galactic War ($1,800,000)
    "Features include:
    • Procedurally generated galaxy map, play a different galaxy every time!*
    • Single player and co-op for local play
    • Online multiplayer mega-battles. Join a faction and plunder the universe!
    • Clan wars servers for fighting the galactic war between clans
    • Dynamic story system that logs your fight and generates exciting counter attacks and special missions that up the challenge level"
    - https://www.kickstarter.com/project...nihilation-a-next-generation-rts/posts/303555

    Edit: * below
    Last edited: January 6, 2015
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  20. tehtrekd

    tehtrekd Post Master General

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    I wouldn't say every galaxy is "different".
    There's a disturbingly limited selection of system templates (be honest, how many times have you seen the "4 planets with multi-planet start" system?) and every boss battle is the exact same thing.
    lokiCML and stuart98 like this.

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