Giant leveler troubles

Discussion in 'Mod Discussions' started by killerkiwijuice, December 30, 2014.

  1. killerkiwijuice

    killerkiwijuice Post Master General

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    Hey it's time for another thread


    I rescaled the leveler in RescalePA and it worked fine. I added extra guns which can be shown below, and added the appropriate bones (i think)

    The final .blend is shown in a screenshot below. ahjgbjdasd.png

    When I export it, it works fine, but something very weird happens to the bones which can be shown below

    Everything else worked fine.
    uyagkfsdfds.png

    This weird bone structure has quite a humorous effect in-game, which can also be shown below in a screenshot. (the textures are missing but I think I can just add the paths to the model) Obviously I don't want it to look like this.

    [​IMG]

    Does anyone have an idea of what I did wrong???? :eek:

    If needed, I can post the .blend
  2. stuart98

    stuart98 Post Master General

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    Does your model contain rotated bones?
  3. Raevn

    Raevn Moderator Alumni

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    Looks like you forgot to apply the models' rotation.
  4. killerkiwijuice

    killerkiwijuice Post Master General

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    Nope, I already did that. It looks the same when I import the exported giant leveler.

    And @stuart98 what does that mean?
  5. killerkiwijuice

    killerkiwijuice Post Master General

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    Attached the .blend.

    Attached Files:

  6. killerkiwijuice

    killerkiwijuice Post Master General

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    So how do I know if bones are rotated and what can I do about it?

    Are they physically rotated or something else?

    EDIT: the textures work now. The only problem is the deformed turret and stuff.
    Last edited: December 31, 2014
  7. killerkiwijuice

    killerkiwijuice Post Master General

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    Alright I figured out how to get the bones to be not rotated by copying the head and tail transformations of the default bones from Uber.

    The bones now export correctly as shown here:
    [​IMG]

    And another good piece of news is that the tank looks normal when it comes out of the avatar factory, shown below. The textures look great and you might think it's good to go....

    [​IMG]

    NOPE.... Now they derp when the tank moves it's muzzle! Shown below is the tank trying to shoot something, one barrel moves, but nothing else like the entire bone_turret moves. (shown below)
    [​IMG]

    There's no more rotated bones (well, they're shouldn't be any more), so something else is wrong.

    Attached Files:

  8. killerkiwijuice

    killerkiwijuice Post Master General

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    omg guys I fixed it.

    [​IMG]
    ALL I HAD TO DO WAS MAKE bone_turret THE PARENT OF THE NEW MUZZLE WEAPONS INSTEAD OF bone_root !!!!

    [​IMG]

    thx for the help:D
    philoscience, Bsport, igncom1 and 3 others like this.
  9. cdrkf

    cdrkf Post Master General

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    Pop a Gatling turret on the top of the thing and we've got ourselves an Overlord ;)
    stuart98 likes this.
  10. stuart98

    stuart98 Post Master General

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    Speaker towers and bunkers were so much more useful.
    cdrkf likes this.
  11. cdrkf

    cdrkf Post Master General

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    Not when you were playing against Airforce General they weren't... :p
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  12. stuart98

    stuart98 Post Master General

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    But then you'd just make gatling tanks anyway if you were Tao/normal China.
    As Kwai your overlords already had gats equiped so it wasn't even a question, and as fai you couldn't even build overlords but you were just spamming minigunners anyway so it was a moot point.

    ZH was interesting because some of the generals were almost hardcounters to others. Thrax > Fai > Granger

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