I made my first tank from scratch! :3 (anyone want to make an experimental unit mod?)

Discussion in 'Mod Discussions' started by killerkiwijuice, January 3, 2015.

  1. killerkiwijuice

    killerkiwijuice Post Master General

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    Introducing the Hammer®©

    Inspired by the Grizzly from Halo Wars
    [​IMG]

    [​IMG]
    [​IMG]
    [​IMG] [​IMG] [​IMG]

    ye there's my first ACTUAL unit from scratch.

    I actually made this thread to ask if anyone would like to make a full blown experimental mod with me.
    So, does anyone want to make an experimental mod with me? [​IMG]
    Last edited: January 3, 2015
  2. Mirolog

    Mirolog Well-Known Member

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    It's awesome, do you have textures for it?
    And how it's big, if compared with other units?

    Actually, i want to make exp. mod, but im not very good at modding. :(
  3. killerkiwijuice

    killerkiwijuice Post Master General

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    No I don't have textures yet because I don't really know how to do that and some parts of the model don't even get painted. I'm waiting for an answer on here so I can texture it.

    Other than textures I can rig it easily since it's a tank and use the leveler animation tree for movement.
  4. rivii

    rivii Well-Known Member

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    1 thing.. 1 wheel probably has more poly's than the ant and leveler have as a whole, combined! :p Also the UV map is good but as I take a look at the tank than I see that many of those UV's can be used more optimal/better for painting. There are a lot of individual pieces that should be stitched together to make painting it not a complete pain in the kittins.

    On the modeling part the threads are thick on the top and bottom and thin on the left and right. I know scaling is the easy way but I can see through it ;D.

    I don't know how painting in Blender works but with all 3d modeling programs is better to avoid those tools and export your UV as BMP into photoshop or something alike and work in that. After you've finished the texture save it as PNG and put it on a material in Blender. Put the material on the tank and voila!

    As for the part that are not being painted on (as you say) make sure that the normals of those faces are faced outwards.
    Nicb1 and killerkiwijuice like this.
  5. killerkiwijuice

    killerkiwijuice Post Master General

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    I wanted to export the UV into photoshop but there's no way of knowing where i'm painting, eg., if i draw on a circle in photoshop i don't know where that circle is on the model.
  6. rivii

    rivii Well-Known Member

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    what I always do in Maya is the following:

    - texture in photoshop save as .psd
    - put the psd file on a material in maya
    - put the material on the mesh im working on.

    Now whenever I save the psd (ctrl-S) and I reload the texture(click) the texture will be updated on my model.
    A good start for you is to first give everything its basic colours like green, grey etc. After that, when it looks good, go further into the details.

    If you want to texture while also seeing what you are doing instantly i suggest taking a look at http://quixel.se/
    It's a plugin tool for photoshop and it is the most epic thing ever. And I suggest every modeler to learn how to work with it.
    killerkiwijuice likes this.
  7. killerkiwijuice

    killerkiwijuice Post Master General

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    I downloaded Quixel suite, searched for some tutorials on how to use the thing, and nothing...

    Do you maybe sorta kinda know how to use it? With Blender + Photoshop CC ofc.
  8. rivii

    rivii Well-Known Member

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    I'm sorry I went a bit too enthusiastic there.. Quixel is quite advanced stuff and takes a while to learn and understand. It's pretty much impossible to learn when you are still learning the basics ^^ my apologies.

    For Quixel you need a bunch more maps and the best way to go is to first learn how to make each individual map. Like the id-map, AO-map etc.

    The best way for you to go at this point is what I wrote in my previous post.
    - texture in photoshop save as .psd (or png if blender can't read psd)
    - put the psd/png file on a material in blender
    - put the material on the mesh you are working on.

    Learn this first until you can dream it. (modeling, UV'ing, Texturing).
    killerkiwijuice likes this.
  9. zweistein000

    zweistein000 Post Master General

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    Does the model have bones? Also do you know how the scrolling textures for the tracks work ? (I now that they scroll, but textures were always Nanolathes speciality). If yes then I could probably make it work in the game.
  10. killerkiwijuice

    killerkiwijuice Post Master General

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    It doesn't have bones yet and i'm working on textures when i have time. I'm definitely not good with textures.
  11. rivii

    rivii Well-Known Member

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    scrolling textures is usually done through script or shader. What is does is move the UV-coordinates and thus making the texture move.
  12. killerkiwijuice

    killerkiwijuice Post Master General

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    I actually figured out how to use it :> (er.. mostly)
    I got the model to load in 3DO and placed the diffuse (albedo) onto it

    [​IMG]

    Now I need to figure out how to edit the .png in photoshop and have it update in real time on the 3DO window :confused:

    I just need to get better with UV mapping and then I need to know the difference between materials and textures in blender and how I can use multiple materials/textures on a model.

    I think I'll buy it eventually.
    Last edited: January 5, 2015
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  13. killerkiwijuice

    killerkiwijuice Post Master General

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    And it's in-game and working mostly!!

    The only issue is that the two front facing turrets rotate with the main turret... which obviously doesn't look right. (they're floating in the air in the picture below)
    [​IMG]
    [​IMG]

    All that's left to do is fix the treads since they're invisible and texture it. Then polish it up/fix some bones.
    proeleert, cola_colin and xankar like this.
  14. xankar

    xankar Post Master General

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    Nice, but it doesn't really match PA's blocky style.

    But meh, it looks really awesome
  15. killerkiwijuice

    killerkiwijuice Post Master General

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    I'm going to try and make the textures look blocky, but it's my first model anyway :p
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  16. philoscience

    philoscience Post Master General

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    Wow, really great work so far Kiwi!
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  17. vackillers

    vackillers Well-Known Member

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    nice job... perhaps scale the size down a bit..... but awesome job
    killerkiwijuice likes this.
  18. Jaedrik

    Jaedrik Active Member

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    BTW Scorpion superior due to canister glitching and the general power of the canister pre-grizzly upgrade.
    But nice model bruh
    frogibe me if I am not as appreciative as I would be if it was actually a good unit in Halo Wars :D
  19. Nicb1

    Nicb1 Post Master General

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    Nice job. Honestly I would love to do something like this, but have never really had the drive to learn how to texture and get units into PA by myself without a teams support.

    Also you've reminded me of something that I tried a while back. This model was never really finished, but hey here's a rendered shot of it anyway.

    [​IMG]
    (I feel that my modelling skills have improved a lot since I made this.)
    stuart98, squishypon3, xankar and 3 others like this.

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