Have you ever encountered a "screw eco" guy?

Discussion in 'Planetary Annihilation General Discussion' started by bengeocth, December 24, 2014.

  1. g0hstreaper

    g0hstreaper Well-Known Member

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    I'm pretty sure your just describing most shared army games, it seems the only way to ensure a good share armies game is to have a physical communication link with them otherwise it seems every public player is just so full of pasta they want to spread the eco so think it's 1 dementional
  2. Geers

    Geers Post Master General

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    I do that sometimes. Usually when I'm spamming Dox and trying to rush out a T2 factory at the same time.
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  3. lafncow

    lafncow Active Member

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    100% agree. The data available and the way the community analyses strategy is crazy. I love it.
  4. cybrankrogoth

    cybrankrogoth Active Member

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    bengeocth In short, cptconundrum already addressed your points before you posted that.
    So what you should be doing is reading more carefully, and realising you need to make decisions and reflect on them.

    Everything else has already been double posted. Rest is up to you and everyone else to reads this to realise even though it's hard to master, it's easy to learn.

    Just takes a few thoughts about what you want to accomplish, and then understanding how much you can afford, and trying to avoid building more than you can afford.

    Yes, I also love that the community is constructively critical. It's good to see analysis shared out, helps everyone without making anyone feel too bad. I'm wary of elitist cultures though like dota 2, LoL, starcraft 2 to an extent. Other games. But I really hope that at the very least, PA tries to be a little more competitive than it is now, without losing it's constructive helpful community :)
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  5. ikickasss

    ikickasss Active Member

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    Im always negative for the most part In metal but I try to stay positive on power. This still allows me to produce mass units. I play 2v2 mostly.
  6. cybrankrogoth

    cybrankrogoth Active Member

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    you might actually not kickasss
    You should be more specific when you say things like 2v2 people will think you're playing shared armies, and then actually rather than you being semi competent about being positive on power, you're actually forcing your partner to compensate for your negligence.

    If that's the case, then I'd tell you play some 1 v ai games, do whatever it is you normally do and watch when your power income starts to drop. You should be building power gens 2-3 minutes before that point since fabricators building them will also cost energy. This way 2-3 minutes later at your x point energy loss, you'll have power income from planning ahead.
    I'm not real sure I explained that clearly, but basically if you watch a replay and see that at minute 15 you start to lose power. You should be building more power at minute 12-13.

    If you play 2v2 and not shared armies, then obviously you can safely watch those replays too, or pay more attention to your income. Storage never fails to be useful.
  7. burntcustard

    burntcustard Post Master General

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    [---metal-you-have-------]----oh-no-too-much-metal-it's-being-wasted------- <-- Wasted metal
    [-metal-you-have-and-can-store-all-of-because-you-have-storage---.............] <-- Wasted metal
    [-no-metal-left-] [-tank-sitting-in-your-base-not-shooting-] <-- Wasted metal
    [-no-metal-left-] [-tank-blowing-enemy-mex-up-] <-- DING DING DING no waste!
  8. Alpha2546

    Alpha2546 Post Master General

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    two things
    1. you been drinking lately :p
    2. can I get a flowchart of that info
  9. cybrankrogoth

    cybrankrogoth Active Member

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    Er....

    Maybe I should define myself more clearly?

    You're storage of metal+energy is fixed. Once you hit 100% capacity, anything over that is wasted.
    Ergo, building more storage = less waste.

    Ideally though, you will be a master tactician/strategies with 12 arms, 3 brains, and 6 keyboards/mice and you'll perfectly balance income and production at all times so that you never fill storage and never go into negative income, and also you'll perfectly build all the correct buildings in correct orders and have massive armies and win the game flawlessly.
  10. cptconundrum

    cptconundrum Post Master General

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    In practice, that's not quite as hard as you make it sound.
  11. cybrankrogoth

    cybrankrogoth Active Member

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    No, it's not.

    Point being it's not specifically about the numbers or unused metal. Since the economy is structured so that you could use up all that storage in a matter of minutes.

    So by wastage I simply mean income you've produced that you haven't used and will never get back.

    To put another way... If you can build 20 nukes simultaneously without any storage at all.
    I'll be amazed, and please explain to me how you do it 'without' taking 10 planets for their income and 'without' wasting all that income up until the point your able to completely use it?

    = More storage will always be helpful. (Provided you do eventually aim to use it.)
    At the very least, you're giving yourself the opportunity to use it later if not now.
    Last edited: December 26, 2014
  12. cptconundrum

    cptconundrum Post Master General

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    I never build 20 nukes at once time. I actually never build nukes. I just try to keep a nice tight economy where I almost never waste metal unless my opponent has already given up map control and I start expanding faster than I can keep up with building energy. The only real exception is on Styx, where taking the metal planet can mean just a few fabbers will quickly earn you more metal than you can spend. Making storage there is not unreasonable. When I'm playing well I almost never waste much.
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  13. cybrankrogoth

    cybrankrogoth Active Member

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    That's fine, but it's not really disagreeing with my point on storage being helpful.

    Also, I'm not talking specifically about any detail like only 1v1 ladder. When I gave my original explanation it was just that and nothing else.
  14. burntcustard

    burntcustard Post Master General

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    1. I've been doing most of the driving people around for Christmas, so not much drinking for me this year lol.
    2. It will be displayed in pie charts. I am learning how to use Google Charts right now, they are cool.
    I may actually spend a while making a fancy webpage with a bunch of interactive PA infographics, for fun.

    Here's a little pie chart showing the metal storage thing anyway. It'll be taken down at some point (hopefully when I do a big fancy infographic). For now it helps me explain that encouraging construction of metal storage early game can discourage spending all your metal as soon as you get it, and will lead to your enemies having bigger armies than you. The concept "I'm not wasting, so my eco is being spent wisely!" is false, and having such huge extra storage room allows players to believe this for much longer, and with much more wasted. In my opinion, only the "Metal spent on 100 Dox in combat" is not being truly wasted. If I oversimplify the graph (not taking into account factories etc.), I could say that if none of that metal in the storage had been stored, the player could have nearly 450 extra Dox. That's a lot.

    EDIT: Could someone check the 20,000 / 1000 metal storage values for me plz? No PA copy nearby D:

    EDIT: Just to clarify, I'm not saying that it's always bad to build storage in PA, I'm just saying that you have to be careful when you do, and it is usually better to try to spend all of your eco rather than sit on it.
    Last edited: December 26, 2014
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  15. bengeocth

    bengeocth Post Master General

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    same, now I feel like a noob cuz i dont use nukes
  16. ikickasss

    ikickasss Active Member

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    I know how to play . Before the ladder was even put into place I was ranked number 1 in 2v2. Ive been playing since beta and had well over 400 wins and less then 30 losses. All Im saying is metal is a lot less important when spamming t1 if you know what to do.
    cptconundrum likes this.
  17. ikickasss

    ikickasss Active Member

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    You wouldn't last long enough against me to build one nuke.
  18. matizpl

    matizpl Well-Known Member

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    Yes, his nickname is PAG_Clopse
  19. elodea

    elodea Post Master General

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    What's funny is how true it is ^^
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  20. Remy561

    Remy561 Post Master General

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    Had one today in a 3v3v3. Me and my mate were on one planet, mostly building eco and I we had 5 factories building units. Other guy was alone on a planet, insta build t2 and nuke afterwards... Then he only build fabbers to support the nuke launcher... So our planet was lost, alias our two bases destroyed because we ended up with - 900 metal and a big negative on energy... so no units were build. Worst thing though, that guy was blaming us for the bad economy because of our five t1 factories :p
    stuart98 likes this.

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