will Astroids be next?

Discussion in 'Planetary Annihilation General Discussion' started by nuketf, December 21, 2014.

  1. wilhelmvx

    wilhelmvx Member

    Messages:
    92
    Likes Received:
    84
    Not sure if it was mentioned but Asteroid mining could be a thing.
    If they do it right there would be the decision to use the asteroid as weapon or as a mining station.

    Just throwing ideas around....would make them maybe more interesting.
  2. ef32

    ef32 Well-Known Member

    Messages:
    446
    Likes Received:
    454
    But we have moons for that.
    I'd like to see asteroids strictly as a weapon, not resource farm (see gas giants).
  3. nuketf

    nuketf Active Member

    Messages:
    702
    Likes Received:
    130
    they will probley be mainly weapons cause the devs did say that they want planet smashing to be a thing that happens a lot
  4. MrTBSC

    MrTBSC Post Master General

    Messages:
    4,857
    Likes Received:
    1,823
    still don´t get what the difference is weither you pack a system with 10 or 20 r 50 - 100
    you still have the same possibilities of smashing than one smashtoid just don´t put any mexxes on it ..
    reappearing rocks adds rng to the game that probably no one realy wants ... i sure don´t ...

    asteroidmining would be actualy an idea in making asteroids be reclaimable by fabricators
    allowing for limited metalboosts or maps with limited extra metal giving an insentive on building more fabbers
  5. nuketf

    nuketf Active Member

    Messages:
    702
    Likes Received:
    130

    im just going to say what i think asteroids will give to the game caues i don't feel like arguing right now :p anyways...

    Respawning asteroids

    flee to asteroids when the planet is destroyed

    keep throwing nukes unit cannon units and other asteroids at the hostiles that are on asteroids trying to defeat them
  6. kayonsmit101

    kayonsmit101 Active Member

    Messages:
    197
    Likes Received:
    128
    I don't want 20 or 50 mini moons, I want an asteroid belt.
  7. felipec

    felipec Active Member

    Messages:
    465
    Likes Received:
    190
    Moons aren't asteroids, they are too big (even the smallest one) and you are limited by the number of planets you can add to the system. Asteroid ring whould be something like the kickstarter trailler, where small objects can be trown and be countered by anti asteroids nukes. Also the idea is to have an asteroid ring where many of the asteroids are too small that cant even support a single unit, pure cosmetic entities, plus many astroids that you can land and build stuff.
    Trowing a whole moon to another planet with just 3 Haleys and that creates only a crater are nothing but funny. As I said, planet/planet smashing should be much harder to do and should destroy both entities. The planet smash system we have now should be done with asteroids, not planets/moons
    nuketf and kayonsmit101 like this.
  8. MrTBSC

    MrTBSC Post Master General

    Messages:
    4,857
    Likes Received:
    1,823
    did i say anything about moons? i asked you how "asteroids" shall differ from current planetoidbiomes ... asteroids are planetoids too ... there are asteroids as big as or bigger than pluto which is for instance which while a dwarf still considered a planet and is 1/6 of earth´s moon
    i don´t care about some grafical background i am speaking about the interactable stuff ... and none of what you said makes me see a difference in how i can play with current existing biomes ...
    in that case an asteroid belt theoreticaly simply could be defined as ring consisting of x number of planetoids to override the systemmannagers limitations with a subtab to see the single planetoids in it ... k, and?
  9. felipec

    felipec Active Member

    Messages:
    465
    Likes Received:
    190
    If you can build moons with 10 - 50 radius, add like 10 - 20 of those entities on the same orbit, if you can build halleys on them that are cheaper then the current one and if you can counter this with anti asteroid or whatever, I totally agree with you, we already have asteroid belt with our current system editor
  10. MrTBSC

    MrTBSC Post Master General

    Messages:
    4,857
    Likes Received:
    1,823
    we don´t need cheaper halleys to do that ... and we can counter smashtoids with smashtoids already ... it´s extremely hard to pull off though ...
    however ... i don´t realy have to much an interest to have asteroids become the replacement nukes of this game
    it has nukes for reason and those are fairly difficult to get aswell as they should be imo ... as such asteroids should never get to be as accessible as nukes as this would make the later redundant ... there can´t be "easy smashing"
  11. zweistein000

    zweistein000 Post Master General

    Messages:
    1,362
    Likes Received:
    727
    Well my original ides for an asteroid belt is that it's a place where small smashable bodies respawn infinitely. This way a planet smash is always an option.

    The other role of the asteroids would be as a drop off points where you build a unit cannon and a teleporter. Then you move an asteroid into low planetary orbit, connect the TP and fire your entire army through the system factory-TP-unit cannon onto an enemy planet. Or you build nukes on it and use it as a nuke platform.

    But then Uber took out planet moving, made unit cannons factories and made everything able to reach everything in the solar system basically reducing he need and complexity of asteroid belts to almost nothing.
    Last edited: December 23, 2014
  12. MrTBSC

    MrTBSC Post Master General

    Messages:
    4,857
    Likes Received:
    1,823
    @zweistein000
    please fix grammar ... no offense


    i don´t see how asteroidbelts would have helped the unitcannon any better than actual orbiting planetoids to a main planetoid ... you still would had to deal with traveltimes be they on orbital flightpaths as they are or or more direct linear flightpaths ... with the later you would even have to deal with actual launchtiming which would be even harder to deal with ...
    Last edited: December 22, 2014
  13. zweistein000

    zweistein000 Post Master General

    Messages:
    1,362
    Likes Received:
    727
    I was typing on a phone so there was nothing to correct my typos.

    It's fixed now.
  14. Geers

    Geers Post Master General

    Messages:
    6,946
    Likes Received:
    6,820
    Any natural object at least a kilometre in size orbiting a planet is a moon. That includes asteroids, eg Deimos & Phobos.
  15. felipec

    felipec Active Member

    Messages:
    465
    Likes Received:
    190
    As far as I know any celestial body that orbits another celestial body is a natural satellite, or moon. There are even asteroids with moons.
    We simplified our discussion to moons/asteroids without using the correct definition because everyone understand that way.
  16. kayonsmit101

    kayonsmit101 Active Member

    Messages:
    197
    Likes Received:
    128
    Why are you so against the idea of asteroids? @MrTBSC
  17. MrTBSC

    MrTBSC Post Master General

    Messages:
    4,857
    Likes Received:
    1,823
    i am not ...
    however yet again almost none has given a propper example of how they differ from what we are already able to do gameplay wise .. so meh ..
    i personaly gave a suggestion of asteroid reclaimability before in other threads without having their own mexxes ... make them temporary/limited metal boosts reclaimable by fabers and not only just replacement rocknukes ... and of course allow asteroids of all sizes ...

    i am however against respawning asteroids in an asteroidbelt .. i can see that leading to ballanceissues ..
    Last edited: December 23, 2014
    kayonsmit101 likes this.
  18. felipec

    felipec Active Member

    Messages:
    465
    Likes Received:
    190
    The point is that what we have now is somehow broken. What we have now should be done with asteroids, not planets.
    Im also against respawning asteroids.
  19. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    The only difference between a planet and an asteroid is... well the concept of respawning asteroids. xD
    But really there are so many issues with the game's balance still and I don't think any of them would be fixed by asteroids.
  20. MrTBSC

    MrTBSC Post Master General

    Messages:
    4,857
    Likes Received:
    1,823

    weither or not i use a lava, ice or moon biome etc on a tiny planetoid doesn´t matter ... why should smashing be only possible with "asteroids"? this game is not about realism ... also who says asteroids can not be made of lava or dust?
    iceplanetoids could be your "comets" ... i sure like sending fireballs to my opponent ... please don´t take my fireballs away :(
    Last edited: December 23, 2014
    Pendaelose likes this.

Share This Page