Hotfix build 76557 is live - Unit Cannon Update!

Discussion in 'Planetary Annihilation General Discussion' started by jables, December 18, 2014.

  1. brandonpotter

    brandonpotter Well-Known Member

    Messages:
    966
    Likes Received:
    389
    You could do it yourself easily :p

    Log onto Steam in offline mode.
    Boot up Pa.
    Do Ai Skirmish
    ????
    Profit.
  2. devoh

    devoh Well-Known Member

    Messages:
    445
    Likes Received:
    404
    Sorian, You rock!
  3. kayonsmit101

    kayonsmit101 Active Member

    Messages:
    197
    Likes Received:
    128
    Loving everything so far! I like the radar effects :)

    Noticed metal spots are sideways.
  4. planktum

    planktum Post Master General

    Messages:
    1,060
    Likes Received:
    510
    Radar effects are awesome! I hope this means you guys are also working on other additional visual effects.
    burntcustard, warrenkc and Remy561 like this.
  5. elodea

    elodea Post Master General

    Messages:
    1,694
    Likes Received:
    3,040
    Problem with styx system/orbital pathfinding,

    When someone does the good old astreus commander before launching halley trick and then fail, their commander is stuck in a long orbit for literally 10 minutes or so. They can't delete commander either, and even if they could, this might be a good way to grief.

    Also, I could not fire nukes on targets on the halleying planet. They would just refuse to fire at anything.
  6. julien119

    julien119 Member

    Messages:
    44
    Likes Received:
    16
    Hello,

    Why was the metal of each planet removed from the custom game view. I found it really useful to tell me if a game was going to have excess metal or not.
  7. Bournout3000

    Bournout3000 New Member

    Messages:
    2
    Likes Received:
    0
    I have been waiting for this a long long time :)
    Thank you guys :cool:
  8. Quitch

    Quitch Post Master General

    Messages:
    5,885
    Likes Received:
    6,045
    Apparently this is by design.
    elodea likes this.
  9. towerbabbel

    towerbabbel Active Member

    Messages:
    182
    Likes Received:
    106
    Apparently you cant send anything to a planet in motion. A result of how interplanetary travel is implemented.

    If you send it before the planet starts moving it can still arrive when the planet is in motion, though.
  10. ef32

    ef32 Well-Known Member

    Messages:
    446
    Likes Received:
    454
    Hm... I thought it was possible before. Can anyone confirm that?

    Btw, if there is a planet on it's way to your planet, and you start engines on your planet, will planet targeting you still hit?
  11. Quitch

    Quitch Post Master General

    Messages:
    5,885
    Likes Received:
    6,045
    I get an instant "Failed to Start Replay" if I try to load my last replay from the leaderboard, but loading it from My Replays works fine.
  12. jables

    jables Uber Employee

    Messages:
    812
    Likes Received:
    5,537
    updated with hotfix build 76547

    Build 76547 hotfix

    [Bug Fix]
    • Fix for nukes not firing
    • Multiple antinukes will no longer fire at the same nuke
    • You can once again join as a spectator for in progress games (if they set it up to allow spectators)
    • Fixed lobby bug making it so people did not see public games if passwords were deleted on them
    • Server crash fixed
    • Nav crash fixed
    • Fix for crash when Unit Cannon is fired at an AI commander
    ArchieBuld, lafncow, Remy561 and 6 others like this.
  13. jables

    jables Uber Employee

    Messages:
    812
    Likes Received:
    5,537
    Could be you hit when i was loading up new servers. Try again and let me know please.
    ArchieBuld and Quitch like this.
  14. Alpha2546

    Alpha2546 Post Master General

    Messages:
    977
    Likes Received:
    1,561
    Hey Jables. Thanks for the update. I guess i need to update the antinuke units code and nuke code for my mod. No other unit changes or something like it :)? thanks!
  15. jables

    jables Uber Employee

    Messages:
    812
    Likes Received:
    5,537
    I believe that is it. Fixing bug for nukes not firing, and other for anti nukes all firing at one nuke.
    Remy561, mered4 and Alpha2546 like this.
  16. Quitch

    Quitch Post Master General

    Messages:
    5,885
    Likes Received:
    6,045
    The Meso system highlights for me that it needs to be more obvious where ships can and cannot path.

    Just patched and relaunched the game, but same issue.
  17. jables

    jables Uber Employee

    Messages:
    812
    Likes Received:
    5,537
    Odd. Anyone else getting this? It still may be tied to replay server changing to new version the moment your replay came in. Let me know if it happens on next ranked match played. Sorry about that.
    Quitch likes this.
  18. wondible

    wondible Post Master General

    Messages:
    3,315
    Likes Received:
    2,089
    The unit JSONs didn't change. Must have been something in the binary code.
    Alpha2546 likes this.
  19. towerbabbel

    towerbabbel Active Member

    Messages:
    182
    Likes Received:
    106
    Nooo, how could you do this to me! I crash and then I can't rejoin the game because I update and the ongoing game is on the old version. If it weren't for that I would totally have kicked Realm butt. :p
    Remy561 likes this.
  20. cdrkf

    cdrkf Post Master General

    Messages:
    5,721
    Likes Received:
    4,793
    Are any of these fixes likely to help the random crashes people are reporting in the support forum?

    There are quite a few new threads on this since the UC patch hit....

Share This Page