Hotfix build 76557 is live - Unit Cannon Update!

Discussion in 'Planetary Annihilation General Discussion' started by jables, December 18, 2014.

  1. radongog

    radongog Well-Known Member

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    Where is the automatic eco-feature than?! It doesn´t show up under energy options... :(
  2. radongog

    radongog Well-Known Member

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    Have you already been sending out your press announcement linking to that trailer?
    You should try to get your place in the news on the most important sites!
  3. Raevn

    Raevn Moderator Alumni

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    Yeah, they took that out in the last PTE build - I guess it wasn't quite ready (not sure).
  4. FSN1977

    FSN1977 Active Member

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    Umbrella laser dosent seem to be in-line with the barrel
  5. Mooninaut

    Mooninaut New Member

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    AMG YES

    Thank you so much!
  6. brandonpotter

    brandonpotter Well-Known Member

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    Potbelly Commander is in the armoury!

    *Buys it for 5.79 Canadian*
    planktum likes this.
  7. jables

    jables Uber Employee

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    Added hotfix 76514 to OP
    lafncow, squishypon3, Fricia and 11 others like this.
  8. burntcustard

    burntcustard Post Master General

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    Very nice.
    Last edited: December 20, 2014
    elodea likes this.
  9. thetrophysystem

    thetrophysystem Post Master General

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    The like/post ratio is strong in this one...
    stuart98 likes this.
  10. Quitch

    Quitch Post Master General

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    Watching this patch on elodea's stream (both before and after hotfix), I have to say it looks like a winner. There have been some really exciting and varied games.
  11. Engineer1234

    Engineer1234 Well-Known Member

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    The AI has really improved these last weeks, he puts up a good fight now :)
    Ima still suggest some improvments though.

    AI should be more greedy for metal, when AI has a planet to himself he doesn't grab all the metal even after 30+ minutes, you really should.
    I usually fight 2 absurds now in a 2vs1, I wish you could put the challenge of 2 AI's into one, I use 2 because that means the AI team grabs way more metal and poses more of a threat.

    AI regularly uses Astreus to move his commander from planet to planet, that'll get you killed.
    Send a fabber instead, and limit the commander to using gates so he doesn't get killed by 1 lone AA capable unit or an umbrella.

    I also have a question about attackmove vs area attack, why are the unit behaviours different for these actions ?
    Area attack makes units move in closer than necessary to engage targets while attackmove makes units engage at max range which is better, could this be applied to area attack too please ?

    This has probably been suggested before but I'd also love to have a standing area attack order that is not completed like area repair, but stays active like area patrol.
  12. elodea

    elodea Post Master General

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    All the new maps are pretty good! Especially like the naval maps, you guys did an awesome job on these. It's hard to get a map that sees good interaction between land and naval.

    Also, even though you reverted back to the old version of Forge there was surprisingly little if any stuck or pathing issues. Nice one!

    Maybe the multiplanet system with one lava and one metal could use with slightly less mex spots on the metal planet though.
    burntcustard and ArchieBuld like this.
  13. wondible

    wondible Post Master General

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    new unit attribute: factory.pass_on_orders

    Sadly I've been unable to create a mobile factory with it.
  14. ace63

    ace63 Post Master General

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    My PC decided to suicide three weeks ago. Having a pause and coming back to see this update is very pleasing. Gonna try it out, thank you!
    Remy561 likes this.
  15. Nuisible

    Nuisible New Member

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    Wtf have you done with anti-nuke ? Nukes are already really expensive, and you need a few when anti-nuke are built. Now you will need huge amount of nukes to penetrate defense.
    I think you've just killed the nuke.
  16. igncom1

    igncom1 Post Master General

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    "JUST?"
    Remy561 and stuart98 like this.
  17. cola_colin

    cola_colin Moderator Alumni

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    haha yeah I kinda thought "wait nukes died month ago, somebody still used them?" xD
  18. devoh

    devoh Well-Known Member

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    Build 76514 still gives a server crash when you build like 12+ Unit Cannons and fire them all at once. The replay ID does not show I guess since it is a server crash. It was about 30 minutes into a awesome game.. two metal planets. Me vs AI (both on separate planets)
  19. Sorian

    Sorian Official PA

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    Yep, we saw the crash in the logs. I have a fix ready for the next patch.

    [Edit] This appears to occur when you fire the unit cannon near an enemy AI commander on another planet. [/Edit]
    Remy561 likes this.
  20. Engineer1234

    Engineer1234 Well-Known Member

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    Can you make a 1 minute video to show us what he looks like in game plz ? :)

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