Suggestion: Make fabs automatically reclaim enemy mexes

Discussion in 'Planetary Annihilation General Discussion' started by jvickers, December 16, 2014.

  1. jvickers

    jvickers Member

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    It would be good if fabricators, rather than moving onto the next (potential) spot if they discover an enemy mex in place, they were to reclaim it and build their mex there.
  2. squishypon3

    squishypon3 Post Master General

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  3. theseeker2

    theseeker2 Well-Known Member

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    or... they could capture it?
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  4. MrTBSC

    MrTBSC Post Master General

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    how about a capture ability?
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  5. cola_colin

    cola_colin Moderator Alumni

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    I don't see big value in a capture ability, especially with only one faction it's totally pointless. Even with multiple factions in SupCom:FA it was used only very very very rarely.
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  6. cptconundrum

    cptconundrum Post Master General

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    Why? What does capturing mex add to the game that you can't already do with a reclaim?
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  7. MrTBSC

    MrTBSC Post Master General

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    skipping the extracommand/time of building a new mex?
    being able to capture other structures or even units like other fabbers?
    giving fabbers (as well as the commander) an aggressive option ...?
    also saving metal ... cause capturing would only need power


    depends on implementation ...

    having different factions doesn´t have to do anything with it ...
    Last edited: December 16, 2014
  8. theseeker2

    theseeker2 Well-Known Member

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    more efficient, more wysiwyg
  9. cptconundrum

    cptconundrum Post Master General

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    I believe this thread has a good solution to that problem.

    Again, why? I can't imagine any situations where it would be better to let a useful enemy structure survive and let them keep receiving the benefit of owning it while you send out a fabricator. Just kill it and move on to the next one.

    These units can already reclaim to kill an enemy and the commander has plenty of other aggressive options. Fabbers are not an aggressive unit by design, though. If you want aggressive units, those are easy enough to build.

    Or reclaim to steal their metal, then use it to rebuild. ;)

    This all just feels like a solution in search of a problem.
  10. MrTBSC

    MrTBSC Post Master General

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    again its all a matter of how exactly capturing is implemented .. same goes for reclaiming as it is very situational right now ... how many players have you see reclaim scrapmetalbases? ... none? few may reclaim one enemy fabber at best early game ..
    or use orbitalfabbers aggresivly ... still thats it .. people shout how about it is a key feature yet it isnt
    because obviously no unitwrecks at the moment ... still even if there were last time players threw mexxes on planets like turning them into metaldorado ... it simply wasnt used among with reclaiming being apperantly expensive/ineffective ... a function can only be so usefull as you make it ...
    lets say if capturing was effective why would you not try to capture a turret to stop firing at your unit but the enemies instead why not use it to easily capture unprotected mexxes or other units ... heck why not try capture that t1 factory while the enemy isnt looking allowing you to build infernos in the middle of his friggin base .. or just blast it ...
    Last edited: December 16, 2014
  11. ef32

    ef32 Well-Known Member

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  12. cola_colin

    cola_colin Moderator Alumni

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    An engineer that can capture a turret that is active and shooting back is kinda not an engineer anymore.
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  13. MrTBSC

    MrTBSC Post Master General

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    what is an engineer that reclaims an active turret then?
    a vacuum?
  14. cola_colin

    cola_colin Moderator Alumni

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    An offensive unit. Like a tank.
  15. MrTBSC

    MrTBSC Post Master General

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    which it actualy should or shouldt be?
    if first why no capturing then?

    ps: cnc mechanic/engineer begs to differ :p ...
    Last edited: December 16, 2014
  16. squishypon3

    squishypon3 Post Master General

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    Not sure how it's more WYSIWYG. =P
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  17. cola_colin

    cola_colin Moderator Alumni

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    I think WYSIWYG is just a random argument to throw out to justify what one wants.

    I btw think that reintroducing wreckages and rebalancing the t1 economy as I tend to describe is a massive improvement for WYSIWYG ;D
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  18. Ragmash

    Ragmash New Member

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    Shift + Area_Reclaim --> Shift + Area_MexBuild ?

    Although, as far as continuity goes, auto-reclaim is what fabricators already do do with trees...


    Yup. I said do do.
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  19. theseeker2

    theseeker2 Well-Known Member

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    idk, it just makes sense to capture a pre-existing structure than to reclaim and then rebuild it
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  20. cdrkf

    cdrkf Post Master General

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    +1 all the likes!
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