Coming up soon... Server Mods!

Discussion in 'Mod Discussions' started by chargrove, May 22, 2014.

  1. Mereth

    Mereth Active Member

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    You should store your git working copy somewhere else and change the directory structure to have your mod in a sub folder. Then, you can create a symlink to that folder inside server_mods.
  2. wondible

    wondible Post Master General

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    Do symlinks work now?
  3. Mereth

    Mereth Active Member

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    They don't ? :x It would be a shame, crappy "junction" works on Windows.
  4. wondible

    wondible Post Master General

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    That was how I first tried to manage client mods.
  5. Mereth

    Mereth Active Member

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    I confirm it still doesn't works on Linux ... Do you know if a fix has been requested to Uber ?
    At least a symlink for mods & server_mods folders do work.
  6. mrkroket

    mrkroket Member

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    Any news on server side scripting for total conversions and such?
  7. chargrove

    chargrove Uber Alumni

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    I've been preoccupied with other mod-related infrastructural work (which ended up being far more complicated than I originally expected), and haven't had time to work on scripting-related game-play features yet. Thankfully, another awesome Uber guy, Jorgen, has some bandwidth to help out on the modding effort too. So he's going to take a look at what's needed there so I can continue focusing on my part of the puzzle.

    This all happened within the past day or so. So give Jorgen some time to get up to speed; he can share his thoughts when he's ready. :)
  8. mrkroket

    mrkroket Member

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  9. stuart98

    stuart98 Post Master General

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    Would it be possible for you to add some way for us to troubleshoot why server mods crash the server?
  10. stuart98

    stuart98 Post Master General

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    Chargrove, icons in server mods don't work for whatever reason. Would this be possible to fix?
  11. swizzlewizzle

    swizzlewizzle Active Member

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    Any updates on the modding front Chargrove?
  12. TerrorScout

    TerrorScout Member

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    The answer to how to keep security reasonable and still have no barrier to mods is to have approved mods that show up as ALT-GAME MODE games or something similar along with the normal games and have the the button be "Show Beta Mods".
  13. archcommander

    archcommander Active Member

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    I think they should have an approved MODers list were the developers check out code and put it up in an in-game store. That way the security side is covered and both Uber and MODers make a bit of cash. It also keeps players safe and 'cheats' out.
  14. lokiCML

    lokiCML Post Master General

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    Uber's Labs what a Paid for Mod Marketplace? or Whatever it's Called
  15. archcommander

    archcommander Active Member

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  16. paulzeke

    paulzeke Member

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    any news on mod updates? I'm hoping to do some much more radical re-working than what's capable right now
  17. lokiCML

    lokiCML Post Master General

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