I tried to start a game with Canyon Wars but there were no spawn locations and after the auto starter the game spassed out counting up and down from 5 to 1 and 1 to 5.
Canyon Wars .pas off this thread or from the modpack so i know if one of them is messing up somehow. also you had exactly 8 people correct or else Canyon wars will not work
deeper the crack the wider it is, unless i want to change them all via editing the .pas directly then i can make them shallower and also wide
@jables - is it possible to make nukes do a bit of a look ahead and average out the height over say, a seconds' worth of future travel to determine what altitude it should be? This should prevent what's happening here:
@cola_colin want me or make any changes to your map before I release it tonight? @clopse releasing a better version of ice age tonight. And to everyone else I will be adding the map I made for Colin and updatupdated version of ice age to the map pack within 2 days.
[REQ] Ok bear with me here, I've been playing a lot of my combat commander mod and it's very fun. In particular having lanes and using your comms on the team arena match is really awesome. (Btw the excessive mountains in team arena lag like crazy - perhaps scoop out the whole map using craters instead?). I want a MOBA style 3 lane map, similar to Smite: The left lane here is the 'long' lane, for 2 players. The short lane on the right is solo because it's easier to get back to a turret. If you could maybe emulate this by having easier obstructions to hide in for the right hand lane and more open to ganking on the left hand lane. Perhaps try using desert plateaus in the jungle, so they can actually be used for projectile cover rather than those metal planet dividers which you can shoot over. Let me know as you start work on it and I can explain a bit more about what I want
Maybe add a mex or two around the spawns. Not directly on them, somewhere "close by". Maybe like 4 extra mex around each spawn. Apart from that: Excellent work.
New Version of team arena has a clear back side reducing it's size by over half. It should be the current .pas from this thread. About your request I will try and take this on asap but I'm going to try and help make some of the planets with the other genesis guys for the 1v1 tournament. Also guest1 has taught me a few cool tricks to edit via the .pas so I'll be reworking some things on the arena maps soon to make them work better game play wise
Ah sorry my fault, it was a 7 FFA game with the map pack from PAMM. I will give it another try with 8 players.
Kingdoms Collide Version 1 Planet Name: Colins Revenge Made by request from @cola_colin Made for 1 Army vs 1 Army, so 1v1,2v2....etc. Two Spawn locations per army. Made for Epic PA Server Mod made by cola_colin None Symmetrical all custom placed csg and metal North Pole^^ South Pole^^ Side One^^ Side Two^^ Side Three^^ Side Four^^ ^^B e a utiful^^ If a commander blows up in the woods and no one is there to hear it does it still make a sound? Cola_Colin's 1v1 POV of me and him going at it with Epic PA server mod on the planet!
Started dabbling with the map maker myself last night, was a bit of a struggle and had an idea, but thought I’d check this type of feature doesn’t already exist before I plough time into it and as you seem to be furthest along with these things seemed like a good place to ask. Idea - Do we have a planet of each biome type with every possible csg laid out in size order – a ‘csg pallet’ if you will? Benefit - This may reduce the need to jump back and forth between planet types trying to find the specific piece you need, so make it all that much quicker.
we dont have a pallet planet other then csg debugger. but i think i could manually make one with even all the hidden ones on it