What did you learn from the Mini Mods Tournament?

Discussion in 'Planetary Annihilation General Discussion' started by squishypon3, November 30, 2014.

  1. squishypon3

    squishypon3 Post Master General

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    I learned rehearse a little, haha! :p

    (I want this to be a thing, I missed the what did you learn from our past tourneys.)
  2. killerkiwijuice

    killerkiwijuice Post Master General

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    I still don't understand the reclaim mod.
  3. squishypon3

    squishypon3 Post Master General

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    I thought it was a pretty epic idea, I didn't get to stay long enough to see it as I didn't want to literally inhale ALL of my 4G data within one day.
    cptconundrum likes this.
  4. wondible

    wondible Post Master General

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    Boom Bots: you can go advanced too early; defense towers may be a weak play; sit back build critical mass rather than attacking.

    Statera: Dragonflies and fighters are the wrong tools for a sea battle.

    Base Wars: early advanced is pretty powerful, but don't neglect map control

    Orbital Commanders: hopping planets can work, but I needed more power to support it

    Planetary Reclamation: I probably need to focus on tips for new players.

    Comm Yard: you don't always get enemy-sighted notices.
  5. trialq

    trialq Post Master General

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    The reclamation mod is awesome. Basically expand like a virus until someone wins the war of attrition, or someone peter's out.
    squishypon3 likes this.
  6. sleepykid12

    sleepykid12 New Member

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    Boom Bot Wars: Patrol, patrol, and patrol. The way that I play it is to use patrol to get map control. If anyone attacks it will either be even, and I will lose nothing, or it will be favourable to me because my units are more spread out. Then just wait until you find the com and go in

    Statera: I do not know how to play Statera

    Base Wars: My cheese play didn't work, I really should of focused more on a normal battle.

    Orbital Commanders: Stuart needs a better computer so that I could play against him - He wasn't able to play so I didn't play this mod.

    Reclamation mod: AWESOME. I really want to play this mod more. Unfortunately, the guy that I played against didn't know how to play the mod so it was an easy win for me. I need to play this against some better players. But reclamation needs to fixed so that if you go negative power, you don't reclaim less efficiently because that is stupid, especially when the combat fabs use 0 energy (I think).

    Comm Yard: Get snipers. Put snipers in position. Focus on factory. Win. Easy.
  7. tigerwarrior

    tigerwarrior Active Member

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    I didn't know there was a tournament, I'm that out of the loop. Can I say I learned nothing due to ignorance? I plead the 5th... (it's funny cause I'm Canadian [or not cause ~I'm ignorant~])
  8. kaminfreunde

    kaminfreunde Active Member

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    My point after seeing all the cast was that PA needs more game modes for single- and multiplayer in vanilla. All the mods have shown me how much fun and how different a PA match could be.
  9. thetrophysystem

    thetrophysystem Post Master General

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    In all fairness, there is a torpedo bomber, the Kingfisher. Also, Dragonflies are great as a buffer AGAINST air in a sea battle, should your enemy be using a lot of air.
    I made a mod like a reclaim mod. It is supposed to be a collection feel-like rts. You have storage, you can spend it immediately to get a base up with huge build rates, or an army for that matter with huge build rate and low rolloff time. However, when you drain storage you must let it build back up.

    That is where, forest reclaiming and enemy structure reclaiming shines.

    The same works for the reclaim mod. Just, kill **** with an army, then turn production on once you find something to reclaim, as you reclaim it, then turn it off once spent.

    In my mod, it takes like 2 minutes to completely refill your 4.8k metal storage with an eco of 20 (or 16 mexes). So, you can be empty, and have 2 minutes to look for something to reclaim, and it NOT just go into "overflow"
    Last edited: November 30, 2014

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