Suggestions on improving the System Designer

Discussion in 'Planetary Annihilation General Discussion' started by BallsonFire, November 23, 2014.

  1. BallsonFire

    BallsonFire Active Member

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    For the system editor that is shaping up real nicely. I was able to build a version of Fields of Isis from supcom (Look it up on the general forum)

    I have the following feedback:

    Improvements for system builder in order of importance:
    • Make a visible orientation line so you can see where the mirror is (with a green line or something)
    • Customize the spawn locations and make it so you can select which team spawns where (still a big problem on the map I created Fields of Isis) you have no control where each team member or player spawns.
    • Tree and other attribute placement to landscape so there is more variation on the map
    • speed up the rotation and growing/shrinking (with the shift button it is still slow)
    • Customization of decals, water placement and ground formation
    • A Four way symmetrically layout so we can make fair maps with 4 spawns
    • Customize path-able layout to improve the pathing of units on a map
    If this could be made possible we can start building very interesting maps that have replay value. I think the random maps is a cool thing but it does not add any replay value nor it is memorable as the maps of some other great statistic games I played (mostly SupCom)

    To see what I mean with custom maps download Fields of Isis the map I made with the PTE build here: https://forums.uberent.com/threads/fields-of-isis-map-from-supcom-re-created-in-pa-pte.66091/
    mbusc1 likes this.
  2. emraldis

    emraldis Post Master General

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    An option for snapping to latitude and longitude lines would be nice too. with a slider for frequency of the latitude and longitude lines.
    mbusc1 likes this.

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