Imo it looks like units have a bit too much health on their wreckages, since direct-fire units were nigh useless in the battle at round 6:00 and moreso at 7:40 to 7:50. It makes mortar units useful, sure, but post-battle they're the only ones viable to even make. Is that intended? I feel that if unit wreckages had slightly less health, but were a somewhat heavier, the battles would behave slightly more like TA, where you weave through the wreckages, or shoot through it, but with the added ability to slowly push it out of the way. Going at maximum speed through them is really off-putting, but I'm not sure if that's something you're even able to change. The structure wreckages look large, in charge, and hard to remove even with large amounts of small-arms fire from the dox. I like it. Was gonna post on YT, but I figure here would be a better place to discuss.