Mods in ranked games.

Discussion in 'Planetary Annihilation General Discussion' started by Clopse, November 12, 2014.

  1. squishypon3

    squishypon3 Post Master General

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    I'd argue that you have that mixed around. :p

    Edit: Sort of, it can be for either case I guess.
  2. elodea

    elodea Post Master General

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    Don't lump that garbage dox retard dance in as good micro. That **** is a horrible example of good micro mechanics, and was obviously an unintended oversight by uber. I don't blame people new to RTS to see this and get instantly turned off by 'micro', but believe me this isn't representative of good player interaction so don't condemn micro just because of this.

    The dox retard dance is so brain dead easy to do, yields such high effective results, yet still behaves so randomly. Basically it's a bad mechanic because it doesn't have a smooth skill curve, and doesn't have a strong relation between player input and some fixed expected outcome. Anything that allows you to dodge damage in an RTS should always be incredibly prohibitive both mechanically and in scale.
    rivii likes this.
  3. tatsujb

    tatsujb Post Master General

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    if stutterstep isn't micro then we have entered the nonsensical realm.

    btw in FAF dodging stuff is a big part of the game and one bit of it that i adore.

    but you simply can't be doing it for more than 10% of your units. at every minute there are too many of your units fighting for you to watch and 'dodge' 100% of them. whereas in PA the number of engagements at a time is far fewer and their length much shorter.


    also it was much muuuuuuuuch less yielding then it is in PA.
  4. elodea

    elodea Post Master General

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    Exactly right.

    Macro is looking at the big picture while micro is looking at things through a magnifying glass to see greater detail. Which layer is going to see the most variation? The larger more homogenous one? Or the smaller more variable one?

    Please read. I didn't say dox retard dance isn't a micro mechanic. I said that it was a BAD one which doesn't satisfy the requirements of a good mechanic.

    Also don't call it stutter step. Stutter step is a totally different mechanic, and one that is well implemented within it's context.
    squishypon3 likes this.
  5. tatsujb

    tatsujb Post Master General

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    i know you said it's bad. I can only agree on that point. I think we agree there in general. I don't know why to call it different though, it just looks so flippin exactly the same I don't know what else to say.
  6. planktum

    planktum Post Master General

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    I didn't say it was good micro. At want point did I lump that in as "good micro"? I was just saying that is the type of micro I don't want to see in PA. Anything that requires constant attention to minute mechanics of an individual group of units is what I call micro, i.e. marine stim in Starcraft 2
    tatsujb likes this.
  7. elodea

    elodea Post Master General

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    Stutter step doesn't let you dodge damage, it lets you maximise your outgoing damage while moving. This means it is still always tied to the fundamental army strengths of both players. You don't get one marine killing one siege tank - big difference.

    Stutter step isn't about sideways left and right randomly clicking like yolo madman and become like superman with nothing the other player can do to counter it except become superman too and roll the dice.

    Stutter step also has a skill curve, easy to learn/hard to master, and it has only situational effectiveness. Not whole game DDR

    @Planktum
    If your level of minute attention is marine stim, then i guess I have nothing else left to say to you. That idea is just not something i want to waste time on.
  8. tatsujb

    tatsujb Post Master General

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  9. Clopse

    Clopse Post Master General

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    Without coming across as sounding like an egoist, I think a lot of people here don't understand how strategic and tactical each game is. It could be a skill level or some part of you mind that doesn't work like mine, but when I play I am constantly thinking strategy, where is a good place to attack now. What's a good way to move his troops from that area without him being suspicious.. What do I think his game plan is... Ah I seen them do a similar build before I will react this way. The list goes on. But 60% of my brain power is focused on this and the other 40 chilling building and managing units. That's why if you ever watch my stream I look crazily focused and angry and unable to talk.
  10. elodea

    elodea Post Master General

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    Dude, kiting and dodging damage are totally different things. Dox don't avoid damage by kiting. Why are you even trying to argue this?
  11. tatsujb

    tatsujb Post Master General

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    [​IMG]
  12. MrTBSC

    MrTBSC Post Master General

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    just to add
    there will always be micro be it basemicro, production micro, ralypointmicro
    unitmicro attackmicro .. do i need to go on?
    this is the general micro you will always have to do .. there is no way to reduce it without excluding parts of the game and taking control away from the player ... automation comes in factoryloops and rallypoints, assining orders on factories when units get finished, eventualy further with ferrysystem and transportation-factory assist ....
    you actualy have already quite a number of automationoptions ...
    so is having factories at autoloop befor gamestart realy such a big deal when you still have to set up ralypoints or issue patrolorders for an airfactory pumping out loopnumbers of interceptors?
    are you telling me that 20 klicks for 20 factories are so significant? even then there are other ways to reduce them ...
  13. killerkiwijuice

    killerkiwijuice Post Master General

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    this behavior is not very prominent in the current meta; when the game becomes less about spam and more about macro your point will be more defined.
  14. mayhemster

    mayhemster Well-Known Member

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    I thought that was your warface!
  15. MrTBSC

    MrTBSC Post Master General

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    i stand by the opinion that the smaller a map and with less resources you play with the more important tactics will be ... they definitively have a lot more impact there ...
    bigger maps more resources almost asways go with way higher numbers more aoeweapons ...
    question though .. what is the difference between spam and macro though?
  16. tatsujb

    tatsujb Post Master General

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    omg.....

    THIS.... is what we've come to guys.

    seriously it pisses me off so much that macro is so massively misunderstood in the PA community.
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  17. exterminans

    exterminans Post Master General

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    That still doesn't make make micro the same as tactics.

    The difference between tactic and strategy is the time frame in which your plan is unfolding. Short time goal, in the size of an single skirmish, is a tactic. Long time goal, at least in the size of several attacks is strategy. If there is no plan, then it is neither tactic NOR strategy.

    Micro, when you only command single units to execute a single movement is not even tactic. It's just plain micro.

    And macro is not defined as either tactic nor strategy, because it depends on what the macro does. There are macro commands which express a strategy (such as looped construction), some which express tactics (such as attack move), and some which are just scripts to simplify the controls, such as line and area build.
    Last edited: November 13, 2014
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  18. MrTBSC

    MrTBSC Post Master General

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    oh so then you may be could be so kind and just answer it?
  19. squishypon3

    squishypon3 Post Master General

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    Strategy is telling a unit to go to an area, or attack said area. Tactics is how you get to that area, or how you attack on the spot.

    For example, your strategic decision could be to take out a certain target, your tactic could be to kite said target with grenadiers. Which would take micro. (Unless you had something to do so automatically for you, in which case you'd just be making the macro decision, your strategy.)

    Or at least that's how I understand it.
  20. exterminans

    exterminans Post Master General

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    Look the post above yours.
    No, there are actually quite strict definitions of tactic and strategy. And both involve having a plan, the difference is just which time frame your plan covers.

    Micro vs macro on the other hand defines how complex or powerful your command actually is, but it says nothing about the time component or the existence of any greater plan.
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