Statera Mod

Discussion in 'Mod Discussions' started by Tomasina, November 12, 2014.

  1. Tomasina

    Tomasina Member

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    I just recently decided to delve into the world of PA mods, and following recommendations from this forum decided to start with PAMM and Statera. This may be in the wrong location... if so, feel free to redirect me... but does anyone know if there is a way to use the Statera mod without losing the ability for orbital constructors to build portals? I love the rest of the mod, but the loss of the ability to build portals is leading to the epic stalemates that this feature had largely resolved for us.

    Thanks in advance!
  2. cdrkf

    cdrkf Post Master General

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    Unfortunately there isn't currently a way to be selective about which changes you want from a mod, short of creating your own fork. I must admit I haven't played enough Statera to know they've removed the ability to make gates with orbital...

    The best option would be to take this up with the mod authors... paging @stuart98 , @squishypon3 !

    If you don't like that mod though, there are a few other balance mods to try out....

    boombotwars and dox4lyfe are worth a look for not so serious gameplay :) The RCBM (realm community balance mod), anti popcorn and Community rebalance are also all well worth a look.
  3. DeathByDenim

    DeathByDenim Post Master General

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    Yeah, you probably want to ask in the Statera thread.
    But to do what you want, you would have to edit the modfiles directly. It's all JavaScript (and JSON's).
  4. cdrkf

    cdrkf Post Master General

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    The latter are essentially text files if memory serves me?
  5. DeathByDenim

    DeathByDenim Post Master General

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    Yeah, correct, but so is JavaScript, C++, Python, Java, etc., etc.. :p
    But yeah, they are JavaScript objects basically, so structured text files containing data in an easy to read format for computers. Mainly used for particle effects and models and such in PA, I think.
    cdrkf likes this.
  6. stuart98

    stuart98 Post Master General

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    Use Astreaus for setting up beachheads. They can carry 5 units and cost 200 metal a pop, it shouldn't be hard getting a bunch of them. Use SXX for clearing any ground units that are giving you trouble and anchors to clear the air. Orb fabbers fabbing teleporters made no sense and did nothing other than act as a crutch for Uber to do ignore orbital and invasions.

    Really Statera should be played on single-planet systems. Multi-planet gameplay is broken no matter what you do and will stay that way until Uber adds the Unit Cannon or someone finds a hacky way of putting it in.
    cdrkf likes this.
  7. nixtempestas

    nixtempestas Post Master General

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    Last edited: November 13, 2014
  8. Nicb1

    Nicb1 Post Master General

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    emraldis likes this.
  9. nixtempestas

    nixtempestas Post Master General

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    forgot about that one, a good one to include. O was too far down the alphabetically sorted list of server mods :)
    emraldis likes this.
  10. thetrophysystem

    thetrophysystem Post Master General

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    Go to username/appdata/local/uber entertainment/planetary annihilation/server mods/squishy.blablabla.statera

    Go into that mod folder and look for the following ...squishy.blablabla.statera/pa/land/teleporter/teleporter.json

    Open it with a notepad. Read through it. Find Unittypes (or ctrl-f unittypes). Add the unit type to it, and feel free to copy-paste, ,"UNITTYPE_FabOrbBuild" . REMEMBER THE COMMA WHEN YOU ADD IT, NO RUN-ON SENTENCES!

    go to ...squishy.blablabla.statera/modinfo.json and rename it (statera orbfab-tele) so people know its an edit of statera, and also let them know when you are in the lobby with them.
  11. igncom1

    igncom1 Post Master General

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    I one day hope to be in that list.
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  12. squishypon3

    squishypon3 Post Master General

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    Poor igncom :<
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  13. igncom1

    igncom1 Post Master General

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    I mean, I get it, my mods are kinda shoddy, but yeah.....I have a dream!
  14. thetrophysystem

    thetrophysystem Post Master General

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    I don't know why people still use NavalRedux. I sort of abandoned it for the longest time because I didn't figure much use from it, but I updated it recently because of the servere differences in the game since I originally made it, and to future-proof it, as well as to add a "signature unit" to it because that shtuff apparently sells glamor to those that seek it in mods.
    igncom1 likes this.
  15. Tomasina

    Tomasina Member

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    Thanks this worked perfectly. Greatly appreciate the assistance.

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