1. igncom1

    igncom1 Post Master General

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    Yeah the smaller problems are either harder to notice or wash over very easily on the larger scale.

    Multi-planet play can still be troublesome, but is hardly impossible.
  2. tatsujb

    tatsujb Post Master General

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    from what I've experienced large planets (and I do mean large) just force people to use air.
  3. mayhemster

    mayhemster Well-Known Member

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    From the 2 games I played with foerest yesterday on his huge map then you needed everything. I was building approximately equal numbers of bot and air factories and slightly fewer vehicle factories - thats at t1. Add multiple t2 factories and orbital into the mix and you had interesting games.
    rivii and cdrkf like this.
  4. judicatorofgenocide

    judicatorofgenocide Active Member

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    I would prefer a healthy mix of small medium large planets Personally, like game on all level jmho
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  5. rivii

    rivii Well-Known Member

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    Air only gets you so far.. It is indeed a very big part on large map play but players should only watch out for bomber snipes in the first 10 to 15 minutes. When T2 comes up Flak gets up, and about 15 to 20 flak cannons around your com will destroy an almost infinite number of bombers. Let alone you fill your base with them.

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