Can we get some way to trigger the "fired" event but not shoot the weapon for a set amount of time? IE if I want to make a charge-up particle effect that occurs before the unit fires, and then fires at the right time in the particle effect.
I don't think there is any scripting involved in those areas right now. It's all configuration magic, though I am impressed by what some people have made with it btw.
dang, oh well. There, with a few changes to the Title and the OP, I've saved a lot of time for myself!