[Question] How to add a "stomp" weapon?

Discussion in 'Mod Discussions' started by killerkiwijuice, November 6, 2014.

  1. killerkiwijuice

    killerkiwijuice Post Master General

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    I've been wondering how I can get my giant dox to step on things and deal a certain amount of damage. I do not know how to do this though, as I do not even know how to add an extra weapon of this type... :oops:

    Anyone know how to do this?
  2. Raevn

    Raevn Moderator Alumni

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    You could add an invisible AOE weapon that explodes as soon as it's "fired" from the feet. The problem would be it wouldn't be directly tied to the movement animation, and would fire even when stationary.

    (Note that animations are client side, so it's impossible to actually directly make it match the movement animation).
  3. thetrophysystem

    thetrophysystem Post Master General

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    Is there a min speed? You could make the unit min speed 0.1 can't you? In which case it will moon walk at least...
  4. killerkiwijuice

    killerkiwijuice Post Master General

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    Since it was scaled up in rescalepa that would not work well... haha
    thetrophysystem likes this.
  5. thetrophysystem

    thetrophysystem Post Master General

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    Movement isn't in relation to unit size. A leviathan moves at 1 the same as a dox moves at 1.

    The "question" is if 0.1 is a number the game recognizes or does it use 0 or 1, and if a min speed is an existing trait.

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