Ranked 1v1 is live!

Discussion in 'Planetary Annihilation General Discussion' started by jables, October 31, 2014.

  1. squishypon3

    squishypon3 Post Master General

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    The difference between buffing pgens and buffing fabbers is NIL in the long run. It results in the same thing, you have extra energy.

    Making a fab use 500 energy and pgens producing 500 energy is the same as making a fab use 1000 energy and pgens producing 1000 energy. Both result in 0 waste for the same cose.

    The first case was lowering fab energy use by 500, the second was upping pgen production by 500.

    Unless there's something I'm not considering? There should be no real difference.
  2. cola_colin

    cola_colin Moderator Alumni

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    If you have 2 things X and Y and you reduce only the price of X, X will be more powerful in relation to Y afterwards.
    If you just increase the available resources you will buff both X and Y. The reason why buffing pgens would still make it better is because unit production already is more metal limited. So more energy would just be wasted there for the most part. Personally I think because of that less energy usage on fabbers is the cleaner solution.
    Clopse likes this.
  3. Clopse

    Clopse Post Master General

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    Yeah I have said this too, but how strong? Dox now just scout the turrets and pick off the mex they can and run off somewhere. Unless they have enought numbers to steam roll it. There are tricks too to kill a turret without losing a Dox. This is probably just a bandaid solution.
  4. badfucatus

    badfucatus Active Member

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    Lolz, I'm ranked Uber!!! There's something wrong with the system guys, I'm at best some gold league scrub! Still bragging rights level 11, can't wait to tell my son! I think I might retire at this point.
    cptconundrum and Clopse like this.
  5. cola_colin

    cola_colin Moderator Alumni

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    So this is kind of hard to analyze on purpose (just like debugging mods in new_game_ladder.js :/), but I think there may be a bug:
    1. search
    2. find opponent, accept the match, but opponent times out
    3. automatic requeue happens
    4. find another opponent
    5. the match is automatically accepted.

    Maybe it carries over the state from the game in step 2?
  6. jables

    jables Uber Employee

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    passed it to an engineer to see if "by design" ;)
    cola_colin likes this.
  7. aapl2

    aapl2 Active Member

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    yo the dox turn rate is so high that you are able to move them around fast enough to have them dodge shots and still shoot back, this is really micro intentional. Is this a feature or a oversight?
  8. jables

    jables Uber Employee

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    This is by design. Plays off the fact of the simulated physics of shots instead of direct hit fire. We are taking a look at adjusting things where needed though :)
  9. aapl2

    aapl2 Active Member

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    Would you be up for some games possibly? :D
  10. cola_colin

    cola_colin Moderator Alumni

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    Hmm I am not that sure it actually happens. If I am the only person to report it don't put too much value on it. It is hard to reproduce this kind of issue, I just thought I saw it happened, but it all happened within a second or two ;)

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