I've heard some very interesting complaints from backers over the past few weeks involving the halley. Interesting, because they weren't talking about balance. Basically, why does a moon just drop onto a planet when activated? In the kickstarter trailer, they had to loop around the sun first to get the momentum. Can we bring that back in? With all the necessary clauses to keep it from going through its parent body, ofc. I think it would look ten times more awesome. What about ya'll?
Was said planet a moon of the target or not? If so, then it's kinda unnecessary. If not, then yeah, unless like, they are only a few miles apart then really, they shouldn't need to. Some crazy loops around the target to get into position would be nice.
If it is a moon of the planet it just smacks. If the launched planet is in a different orbit it goes around the sun first
Yes. I know this. If you watch the kickstarter trailer, the moon/asteroid needed time to build up momentum, so it went around the sun first. It makes sense because just dropping a moon onto a planet wouldn't generate as much explosive force as a moon slingshotting around the sun and faceplanting into the side of a mountain range.
The rule is simple: The halleyed body has to "jump orbits" until it is in the orbit around the target. Then it just punches into the target. The "slingshoot aournd the current host body" is only there to undo being a host of the body. I give a more detailed analysis later. Nukes and Interplanetary traveling units do the same. Moons have the advantage of having very short orbital ways to thier host. Think of them as "natural expansion". Don't let the enemy take your "natural" from you.
I still hope for more polished trajectory for space travels. And Halleys are too fast. Even if i park my commander near teleport gate. And notice halley move alert. Zooming out to see where halley aims, determining if its planet with my commander or teleport destination one. Then oredering commander to escape or not, and waiting for commanders fat *** to move. This all takes longer than halleyed planet to travel trough space. Escape from doomed planet should be possible, now unless my commander is on astreus usually its game over.
How does orbit jumping work? Let's asume two planets with 1 moon each orbiting the sun. Let's call them PlanetA (PA), MoonA (MA), PB and MB. Let's add in PlanetC (also orbiting the sun, no moons) into the equation. If you try to hit PA with MA or PB with MB, that is a very short way. That is also why stories with supervillains often involve placing a doom laser on the moon/Low Earth Orbit or trying to crash the moon. It is simply so much closer then mars, being "only" 2 Light Seconds out. Yet for a story not playing in the PA universe (one without ready Ip travel) that distance is still quite long. Now let's asume you try to hit PlanetC with MA or MB. First the moon has to undo it's orbit around it's direct host (PA or PB respectively). After the slingshoot is complete, it is considered no longer a object orbiting the planet. It is a another "planet" orbiting the sun. Since you afaik cannot crash into the sun, it is simply the "highest tier host body" you can orbit. The moon has to slighshoot around it trying to get to Planet C. Once it get's into orbit for one brief Sim Frame Planet C has a moon. Except that moon still has it's movement orders. We are now back to the case "MoonA vs PlanetA", using MA and PC as the protagonists. The same thing happens if you try to hit PA with MB or PB with MA. Now let's asume you try to hit MoonB with MoonA. This is what happens: First MoonA undoes it's orbit around PA as previously. Then it goes around the sun to enter the orbit of PlanetB. Then it slingshoots around PB to go into orbit around MB. For a short SimFrame PlanetB is orbited by MoonB wich is orbited by MoonA. The first case now is in effect again. Just the destruction will propably a bit more total, considerign that both are about the same size.
Tidal forces would probably rip half of planet and shred moon to pieces before impact. But game is game we should have what is best fun not best simulation.
I am fairly certain that based on the size of the moons we throw, simply dropping them would literally crack these planets in half. Even accelerating at 1g our moon would wreck face and obliterate our planet......just like last time. Going at such speeds would really have the force to disintegrate such plants into new asteroid belts.