How about improving Halley?

Discussion in 'Planetary Annihilation General Discussion' started by mrantifun1, November 4, 2014.

  1. mrantifun1

    mrantifun1 New Member

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    It is really annoying when you are on top of the game and launch a Halley at your enemies then it hits your own planet by mistake , This should be fixed so other planets in the system are taking into considerations before the Halley is launched so it can hit its required target and not some planet on its way, Ideas to fix this ? You should remove collision detection with other planets when Halley is launched.
  2. Geers

    Geers Post Master General

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    Because planets phasing through each other doesn't look silly at all.
  3. igncom1

    igncom1 Post Master General

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    Letting you see the planets patch before you shoot would be good.

    Accidental collisions are amazing however.
  4. pieman2906

    pieman2906 Well-Known Member

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    the path a planet will take definitely should be preview-able, but incidental smashing is amazing and damn fun, it also makes for some interesting system setups, where a smashable planet might only be able to hit a target within a fairly short window. It forces you to be smart with your halleys, you can't just rush one and GG.
    corteks likes this.
  5. LeadfootSlim

    LeadfootSlim Well-Known Member

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    I'm inclined to say that because you can see the orbit path after launching, the tools are there to allow skilled players to cancel and re-launch as needed to avoid unwanted collisions... and to let rookies, or skilled players struggling at the tense climax of a match, accidentally screw up.

    Mistakes and unexpected events can make otherwise boring matches incredibly dramatic. Streamlining away such possibilities would detract from the game.
  6. tatsujb

    tatsujb Post Master General

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    nope. we had it that way before, we fought for the way it is now. not gonna backtrack.
    corteks and maxcomander like this.
  7. avatar100400

    avatar100400 Active Member

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    I think it should be left as is because it adds a Layer of Skill to Orbital/Halley play other wise it would be a boring affair.My Best games have had accidental Halley smashes and it only seems to be on poorly or crazy designed systems.A few systems are well designed but have accidental crashes but these are few.
    tatsujb and maxcomander like this.
  8. cola_colin

    cola_colin Moderator Alumni

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    It's kinda inconsistent with how annihilasers only hit the direct target and nothing else.
  9. maxcomander

    maxcomander Active Member

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    I like the way it is know, question is should the anihilaser also destroy other planets caught in it's beam.

    I think it should, as you can see fairly well in the system view if other planets are in the way...

    And if your really badass you could wait to fire and get 2planets with one shot.

    I also think the sun should absorb the blast, thus adding skill to anihilaser use.

    just my 2 cents. :)
  10. pieman2906

    pieman2906 Well-Known Member

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    Annihilaser should definitely kill all planets in the way. it'd be more in line with how Halleys work, and also way funnier when someone isn't paying attention and accidentally annihilasers his own com.

    Give us a little preview line of the path of the beam though, don't wanna be too slack.
    maxcomander likes this.
  11. exterminans

    exterminans Post Master General

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    Nah, think Annihilaser should destroy the sun and send the system into eternal chaos and darkness.
  12. mered4

    mered4 Post Master General

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    As for the Annihilaser - It needs a cooldown.

    And an actual injection of realism. Being able to shoot through gas giants and suns just doesn't make any sense whatsoever.
  13. pieman2906

    pieman2906 Well-Known Member

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    It is a bit of a weird dynamic, cause in one sense, you do wanna keep fighting in a system that's been through an annihilaser event, where you're trying to pull yourself back together after one or more worlds have been wiped off the map. You don't really get that when it's basically just GG straight after it's finished. But at the same time, huge orbital games to need some sort of game-ender to prevent boring stalemates.
  14. MrTBSC

    MrTBSC Post Master General

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    planets in the line of fire should block it imo ...
  15. mered4

    mered4 Post Master General

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    We have the Halley for that purpose, too. It's a hell of a lot cheaper and there's more of them if you know what you are doing.
  16. maxcomander

    maxcomander Active Member

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    ha ha +1
    Or detonating the sun creates a black hole gradually sucking all the planets into it one by one...:)
    Last edited: November 4, 2014
  17. exterminans

    exterminans Post Master General

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    That's not how it works. When firing at a sun with anything which has enough power to blow it away ... you would probably cause a super nova.

    That causes just a little flash.

    Whereby the sole radiation is already enough to vaporize the remainders of the solar system too.

    And all that remains is a black dwarf. No planets, no sun. At best some new stray asteroids.



    Seriously, how could anyone possibly think that it would be a good idea to annihilate a sun?

    Even the annihilation of a simple planet would release enough radiation to scorch the surface of any other planet in the same solar system. And a meteor which takes out 1/4 of a planets volume isn't going to leave the planet habitable either as it turns the surface of the planet into a firestorm. No matter what the planet was before, now it has a shiny new atmosphere made up from incredibly hot plasma and other stuff hazard to about everything.
    Last edited: November 4, 2014
  18. maxcomander

    maxcomander Active Member

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    Its a game not a reality simulator...

    Tbh it was more a joke than anything else.

    Still might make a fun game mechanic, little bit like the shrinking map mod in faf.

    Edit. Anyway lf your were able to somehow induce a star to supernova and the star was big enough, its core would probably still collapse into a black hole sooo....
    Last edited: November 4, 2014
  19. cola_colin

    cola_colin Moderator Alumni

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    Well somebody thought it is a good idea to build a gigantic fusion (?) reactor with roughly the size of a planet that powers some form of beam weapon that aims to destroy planets at least in the world of PA.
    So getting rid of whole solar systems that are controlled by enemies is just the next logical step. I dunno how much energy that requires, but I am sure somebody with the tech and the resources to build deathstars can do it.
    maxcomander likes this.
  20. Geers

    Geers Post Master General

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    You just have to choose how big you want your debris to be and figure out how much energy it would take to seperate that piece from all the other pieces. That'll give you a good estimate.

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