Ranked 1v1 is live!

Discussion in 'Planetary Annihilation General Discussion' started by jables, October 31, 2014.

  1. judicatorofgenocide

    judicatorofgenocide Active Member

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    I've played several players in uber using a ten fabber build. Even used the strat 8 times myself, only losing Once due to bad positioning replayed the guy next match and got the win. Granted 7 of the ten fabs are pumping out facts 2 expanding 1 helping com build eng, but after you have so many facts you don't know what to do with you expand and build d like a mad man.

    Get up infrastructure then expand on little planets.

    I imagine this will somewhat change on larger planets.

    Idk of eco is that big an issue anymore?
  2. cptconundrum

    cptconundrum Post Master General

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    Anything more than a three fabber start is basically suicide in top level play. I generally start with two and then scale up to 4 or 5 as soon as I can.
  3. pieman2906

    pieman2906 Well-Known Member

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    That's what they said about Matiz
    proeleert likes this.
  4. judicatorofgenocide

    judicatorofgenocide Active Member

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    No it's not, witnessed forest falling to the ten fabber build I was talking about, I've also seen it hold off some aggressive play. 7 fabbers building facts gives the player the lead real quick also allows rebuilding destroyed stuff very quickly,have seen top tier players do tremendous damage think they win to realize to late the building potential of a player that does this.
  5. thetrophysystem

    thetrophysystem Post Master General

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    I saw Gandalf make a tutorial video on the bot 1v1 build. I would have to see similar video to believe you.
    cptconundrum likes this.
  6. judicatorofgenocide

    judicatorofgenocide Active Member

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    Look for K<3L in replays; look for JudicatorOfGenocide in replays; look for forest vs pinkprincess in replays

    Or any pinkprincess replays,around that time ^^

    Proof is in the pudding ^^

    I started using it after k heart l mashed me with it.

    Currently 1 am my time last games I played were around 4am yesterday
    Last edited: November 4, 2014
  7. thetrophysystem

    thetrophysystem Post Master General

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    Can't say it is quite similar, I had a link to a youtube video when it came to the bot meta. However, I will effort myself to look it up and come back with results.
  8. cola_colin

    cola_colin Moderator Alumni

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    Somebody should link me a nice cast of an expansion heavy game between high level players. I won't believe anything about real expansion otherwise.
    Back when expansion worked these games were the norm.
    Murcanic likes this.
  9. thetrophysystem

    thetrophysystem Post Master General

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    I will try to find a game, and then record and cast it (will not be pretty quality but you will see what you need)

    EDIT: NVM, might be tomorrow, damn small patches to big updates I already got.

    EDIT EDIT: Fuuuu, the patch also breaks replays existing from prescribed time period.
    Last edited: November 4, 2014
  10. cola_colin

    cola_colin Moderator Alumni

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    for example, the game sure had a lot of balance-issues back then, but the expansion-part was awesome and how it should be:
    http://www.twitch.tv/ColaColin/c/4020721

    watching that I want back my PA from back then :( like seriously just watching that is so awesome
  11. thetrophysystem

    thetrophysystem Post Master General

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    With tweaking, you could literally just port the files into a server mod. Like, copy-paste. Like, for lack of creativity, call the new mod *Build Alpha - #####*...

    The hardest part, is the AA bot will fight you to go back in. Worse case scenario, rename bot_AA to AA_bot, make changes where applicable, and change si_name to a radar blip or vehicle_AA or whatever.
  12. Clopse

    Clopse Post Master General

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    Says you. A lot of people found it boring too. Says me.
  13. cola_colin

    cola_colin Moderator Alumni

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    clopse why did it bore you? I don't get what you mean. You certainly were not bored about expansions? I guess more about some weird thing like "too many vehicles"? I don't care about that personally, but I am sure we can have both.
    Like I am sure we can have both "balanced unit usage" and "expansions all over the place"
    People need to start to understand that just because the balance a few month ago had some issues it also had some good parts and these things are not necessarily related.

    You probably do realize I know how to mod PA. I also made a mod that brings back the expansion feeling from back then already without screwing over the balance issues that existed back then.
    thetrophysystem likes this.
  14. Clopse

    Clopse Post Master General

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    Nah the average game was do nothing but build for 7 minutes, t2 around ten, then expansions. On phone but Havnt looked what patch you are talking about exactly.

    The best game I seen was a zaphod stream of godde and gunshin. Back in alpha. It had a nice balance of turrets, expansions, and timings. It would be improved with raiding from dox ( as long as you can't build 200 in 4 mins)

    If we get proper maps with known symetrical spawns then is a good time to balance early harass v early fabber spam. I'm pretty sure everyone wants that. But bad idea to do anything drastic until we have decent maps of different sizes and the best builds are decided.
  15. cola_colin

    cola_colin Moderator Alumni

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    Well I am sure you know my stance. I agree that the "wait for t2 phase" wasn't the best thing in the world.
    But trying to fix that resulted cutting off the development after minute 10. No more expansions. :S

    Yeah better and bigger maps sure will be interesting. However the economy balance on t1 is screwed. That much I am sure of. Even if with bigger maps and slower units you can expand, it just be the "wait for expansion" stuff again we had in april. To get fast action AND expansions at the same time the balance between the energy usage of unit-production and fabber-production needs to change.
  16. Clopse

    Clopse Post Master General

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    Have you tried to Increase the cost of running the bot factory to double energy? And vehicle and air to 1000? Will help with the dox spam problem and may make expansions easier and less risky.
  17. cola_colin

    cola_colin Moderator Alumni

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    That's the other direction. Would probably work also in terms of allowing a better expansion to unit production balance, but at a slower pace that is dictated by how fast you can build energy. What I don't like about that is that it still has energy as an too important economy factor.
    My wish is to have wrecks be meaningful again on top of all the expansion stuff. Pathfinding can deal quite nicely with them by now. It's just the economy that prevents them from being useful, which is why I am more looking at less energy costs for fabbers instead of more energy costs for unit production.
    But your suggestion is definitely reasonable enough to be tested at least.
  18. Clopse

    Clopse Post Master General

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    Haha didn't realise the thread title. Little off subject. I just think if energy is effectively cheaper it just means the spammer can spam more units quicker which will not allow for safe expansions on standard maps.
  19. cola_colin

    cola_colin Moderator Alumni

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    I agree, that's why my suggestion is more complex than buffing pgens, instead I suggest a change to the energy demand of building structures, as you can read here: https://forums.uberent.com/threads/of-investments-energy-metal-and-reclaiming.65512/
    Basically energy won't be cheaper, the energy cost of structures (and the metal cost as well, but not as much) will be reduced.

    Yeah offtopic, but what else is there to discuss in a thread about ranked 1vs1 xD

    Oh yeah I know! MAAAAAAAAAAAAAAAAAAAAAAAAAPS
  20. pieman2906

    pieman2906 Well-Known Member

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    Wouldn't tweaking the turrets to be a little less paper help expansion play as well?

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