[REL] Blender importer/exporter for PAPA files - v0.5

Discussion in 'Mod Discussions' started by Raevn, June 15, 2013.

  1. liquius

    liquius Well-Known Member

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    For textures you need to use papatran.
  2. maxpowerz

    maxpowerz Post Master General

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  3. lunaru

    lunaru New Member

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    I tried using that, but I get an error message saying:
    "The program can't start because libstdc++-6.dll is missing from your computer. Try reinstalling the program to fix this problem."
    Obviously reinstalling it won't solve that problem, and Google searching it hasn't really brought up any useful information.
  4. lunaru

    lunaru New Member

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    Thanks, however I think you're getting it wrong. According to the post, Papatran is used to turn things into papa files. Not the other way around.
    Last edited: September 13, 2014
    Raevn likes this.
  5. squishypon3

    squishypon3 Post Master General

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    Papatran exports files into .papas, the file system used for models, textures, and animtions. (And maybe particles too, can't remember atm.)
  6. maxpowerz

    maxpowerz Post Master General

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    I'll ask DeathByDenim to recompile the program with the -static-libgcc and -static-libstdc++ argument's it should link the library's and remove the need to put them in the folder..

    It's a part of MinGW
    I also have the .dll's on my pc in the MinGW bin folder if you want me to upload them for you, but it's better if DeathByDenim recompiles the program with the command line to link the dependencies
  7. DJGummikuh

    DJGummikuh New Member

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    Trying to import the aeson commander I don't seem to get any textures loaded, just the raw grey mesh. what am I doing wrong?
    I simply loaded the tank-aeson.papa file into blender (Sorry, I'm totally noob at 3d editing, just want the commander exported in a different format for 3d printing.)

    Very kind regards,
    Johannes
  8. Raevn

    Raevn Moderator Alumni

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    The textures for units are not contained in the same file as the model. The blender importer/export can't load them either. But there's a tool to extract the textures as images, which can then load into blender if you wish.
  9. DeathByDenim

    DeathByDenim Post Master General

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    Why do you need the textures for 3D printing by the way? 3D printers don't print colour, do they? (Just curious, I've never printed 3D before)
  10. rancor47

    rancor47 Member

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    When exporting to .papa I get the following error. Does someone know what I am doing wrong?

    Attached Files:

  11. stuart98

    stuart98 Post Master General

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    I believe it means that you rotated a bone?

    Or were you trying to export terrain?
  12. rancor47

    rancor47 Member

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    I am exporting terrain :)
  13. stuart98

    stuart98 Post Master General

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    Exporter doesn't support terrain. @raevn care to look into?
  14. rancor47

    rancor47 Member

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  15. squishypon3

    squishypon3 Post Master General

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    That's odd, terrain meshes are just one bone, that should export fine?
  16. liquius

    liquius Well-Known Member

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    Terrain is set up slightly differently. Textures are referenced rather occupying the same folder. Unless raevn does more wizzard stuff, your only hope is to get hold of 3DS Max.
  17. Raevn

    Raevn Moderator Alumni

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    I wasn't actually aware of that. I was aware it used a different vertex format, but I already accounted for that during import. It should still export fine, I just expect it then wouldn't work in-game.

    Also, @rancor47, the actual issue you have is to do with vertex groups, it appears you either have verticies that aren't assigned a group, or haven't set up groups for all the bones that need them.
    rancor47 likes this.
  18. rancor47

    rancor47 Member

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    Thx for the reply!

    I made a vertex group and the error is gone! Now I have another question.
    When I import a terrain .papa I get three bones, two for textures. Should they all be connected to the vertex group? or just the non texture ones?
    Last edited: November 2, 2014
  19. liquius

    liquius Well-Known Member

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    You can get the error to go away, but it won't work like that. You won't be able to get any terrain meshes working via raevn's papa exporter (for now).
  20. rancor47

    rancor47 Member

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    ahh I can see now, thx liquius

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