I know vision stealth is (mines), but what about radar stealth? Does it exist, and if so, does anyone know how to do it?
Code: "recon": { "observable": { "layer": "surface_and_air", "ignore_sight": true, "ignore_radar": true } } results in a totally invisible unit I think
ok, because my initial tests turned up failing, though I think I might have done it wrong. Just wanted to make sure it actually existed before I kept trying. By the way, if the unit is in orbit and I want to hide it from the ridiculous celestial radar that sees orbital units in orbital layers, how do I do that? IE I want to hide it from "layer": "orbital" and "layer": "celestial".
I dunno, I just copy pasted some code I had from murder party. Back then I though this works. No idea about the layers.
Here's my code: Code: "recon": { "observable": { "layer": "orbital", "ignore_radar": true }, "observer": { "items": [ { "layer": "orbital", "channel": "sight", "shape": "sphere", "radius": 250 }, { "layer": "surface_and_air", "channel": "sight", "shape": "sphere", "radius": 250 } ] } }, Why doesn't this work?
So if you're trying to hide from celestial radar you may have some issues. The celestial radar is a binary mechanic that gives radar sight to all orbital units.
yeah, I turned celestial radar off just as a test, to see if orbital radar could, with a big enough range, see units on other planets, but as far as I can tell, It can't, so that doesn't work either. They really need to improve celestial radar... and/or fix the celestial tag to prevent it from seeing units in orbital layers at least...