Help Making Flat(ish) Map

Discussion in 'Planetary Annihilation General Discussion' started by warrenkc, October 29, 2014.

  1. warrenkc

    warrenkc Active Member

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    I have managed to make a system that has two planets that intersect immediately before you pick your spot. It cuts them in half. The file is attached for the system designer. (in the zip file)
    Can anyone improve on this? Perhaps there is a way to use planets hitting each other to make a the shape we want.
    I would be interested to see what improvements can be made.
    Thanks!!!

    Attached Files:

    Last edited: October 29, 2014
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  2. elodea

    elodea Post Master General

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    The possibilities using this new technique are endless! Wedgie planet!

    [​IMG]
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  3. Murcanic

    Murcanic Well-Known Member

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    what happens to air units that fly over the wedge boundary...
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  4. thetrophysystem

    thetrophysystem Post Master General

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    I bet you know what happens. Cool stuff, they fly over the empty space. Too bad there wasn't a way to block air pathing. That is a pretty cool way to create a flat map however, get a size 2000 map and adding mesh-subtraction in the form of large craters, to make a surface area mostly-square and about the surface area of a 400 planet.
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  5. Geers

    Geers Post Master General

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    Da faq!?

    That is so weird! and cool! But weird!
  6. allister

    allister Active Member

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    Wow, awesome stuff.:)
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  7. warrenkc

    warrenkc Active Member

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    How did you manage this? I would like to see the file. The PTE build lets you export systems.
  8. Murcanic

    Murcanic Well-Known Member

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    I thought they might explode or something xP
  9. xSkitz

    xSkitz Member

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    I was messing with this a long while ago but the system editor was pretty frustrating to work with. It's important not to have the planets getting crushed as spawn planets because the spawn generator doesn't take the newly destroyed terrain into consideration.
  10. cola_colin

    cola_colin Moderator Alumni

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    By now you have a preview of the spawn locations. So I guess you can make it work out that the spawns are all in undamaged area.
  11. xSkitz

    xSkitz Member

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    Cool! It's been awhile. You also have to make sure the collisions are all before spawn or else it's instant GG.

    Can you move spawns though? I'm at work so i can't experiment until later.

    I tried doing this with two opposing-orbit planets but because of the whole "rotating axis" thing one of the planets would collide again at other end of the orbit.
  12. warrenkc

    warrenkc Active Member

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    Just check the option to select anywhere for commander landing. Then have everyone stay on their respective team's side such as east vs west.
  13. xSkitz

    xSkitz Member

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    I guess that's a viable alternative, assuming you're not playing with monkeys/trolls.
  14. tatsujb

    tatsujb Post Master General

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    you can't build on smashed surface so why?
  15. warrenkc

    warrenkc Active Member

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    Dude, try it 2014-10-25_00002.jpg 2014-10-25_00001.jpg . See what happens. All the units are suspended on the invisible surface of the planet.
  16. tatsujb

    tatsujb Post Master General

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    yeah no thanks. you guys think that's the game you wanna be playing have your fun.
  17. xSkitz

    xSkitz Member

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    Last time I spawned on the crater my commander was a live and suspended there, but he couldn't do anything/move.

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