Intelligent group pathing

Discussion in 'Balance Discussions' started by void2258, October 20, 2014.

  1. void2258

    void2258 Member

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    It would be really nice if, when I select a mixed group of land and air units, the air units would wait for the ground units instead of charging in at top speed. Then maybe I could have coordinated attacks instead of one air attack followed quite a while later by a land wave.
    corteks likes this.
  2. corteks

    corteks Active Member

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    Would be cool to have some kind of key modifier, or an interface button, that tells units in a control group to keep together. That way you could select the behaviour on and off.
  3. gunshin

    gunshin Well-Known Member

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    Sounds to me like you are basing your losses over lack of a coordination. Why not just send the air units in later?
  4. void2258

    void2258 Member

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    Why should I have to make up for a flaw in the AI? It's not 1995; there is no excuse for not doing simple AI optimization. This is supposed to be real time STRATEGY, not real time click really fast.
  5. gunshin

    gunshin Well-Known Member

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    'real time click really fast' is all down to how 'fast' a user moves. Compared to my grandad, you would play this game at a formula one speed. Why should we limit ourselves based on your inability?

    An option is fine, it should not be forced.
  6. aapl2

    aapl2 Active Member

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    what glove set is that?
  7. corteks

    corteks Active Member

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    In my profile pic? Just some cheapo set I got off of eBay eh. Multicoloured LEDs with a few different modes, was a while ago so don't have a link but they aren't too hard to find with a search.

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