1v1 map pool

Discussion in 'Planetary Annihilation General Discussion' started by mot9001, October 28, 2014.

  1. mot9001

    mot9001 Well-Known Member

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    First game took 4 minutes, 1 spawnable planet only. Second game took 30 minutes with 2 spawnable planets. Its not good that i can't get an idea of howmuch time a 1v1 takes and i don't want to leave a game.

    Reason is 100% the map pool i think. I mean, 4 minutes or 14 minutes is okay. But 30 minutes game could take for another 30 if i created an anti nuke instead. I think this is just toomuch variation and i would suggest the PA stats maps since they got better spawns and most of them won't take forever.
    zihuatanejo and stuart98 like this.
  2. killerkiwijuice

    killerkiwijuice Post Master General

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    I don't think the current maps are final.
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  3. zaphodx

    zaphodx Post Master General

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    It is all very early. They are just using maps which were flagged as suitable for 1v1s. Currently there is a 4 planet system, all spawnable which is erroneously in there.

    I would imagine with all the work on symmetrical planets going on that they will use symmetrical maps.
    mot9001 likes this.
  4. jtibble

    jtibble Active Member

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    @garat posted last night in the updated PTE that that system was removed.
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  5. mered4

    mered4 Post Master General

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    Yep. Current systems in the ranked pool are a joke. Let's have bigger versions of the current ranked maps, eh?
    mot9001 likes this.
  6. cola_colin

    cola_colin Moderator Alumni

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    It's not final. Like it is the first "oh damn we need maps, let's take these" version.
    But yeah sure the maps need work. ;)
    mot9001 likes this.
  7. LeadfootSlim

    LeadfootSlim Well-Known Member

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    I'm still concerned about the map pool skewing 1v1 towards a "Moon battle, Dox only, final destination" meta that might be undesirable. I sincerely hope that 2v2 and higher team rankings come sooner than later for this reason.
    mot9001 likes this.
  8. judicatorofgenocide

    judicatorofgenocide Active Member

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    Don't see any problems with 30 min game........
    mot9001 likes this.
  9. rivii

    rivii Well-Known Member

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    I'm pretty well versed in the English language but what is that word? o_O
    mot9001 likes this.
  10. wstxbb

    wstxbb Member

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    Some people may have limited time to have a break, so the probability to have a too long game(30 min is not that bad, but it can be longer) might make it hard to plan.
    mot9001 likes this.
  11. emraldis

    emraldis Post Master General

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    this system caused the server to crash just as I was about to win... >.<
    mot9001 likes this.
  12. Clopse

    Clopse Post Master General

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    I surprisingly didn't mind the multiplanet system that was removed. Was a nice change from the 1v1 maps.

    Some of the pastats maps are unfair but most are good enough. Maybe make some spawnable multiplanet systems out of those so we at least get some orbital which I think is what Uber would like.
    mot9001 likes this.
  13. mayhemster

    mayhemster Well-Known Member

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    I had 2 games on that system that was removed and both were pretty bad. the transition time between planets was awful as they were a long distance apart with only 3 real options - invasions/sxx/nukes... the long transition time meant i could easily switch to antinukes when i saw nukes coming. Then you have the fun of trying to find stuff in the orbital layer which is ok when there is a few units but a sodding nightmare when you are past 100 avengers with anchors and other stuff everywhere.
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  14. rivii

    rivii Well-Known Member

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    Agree once a planet is covered in Anti Nukes and umbrella's nothing is going to invade that planet and it is a stalemate. (no SXX don't work anymore because of 3sec orbital delay and Pelican patrolling comander.) The only way to win that game is to launch 50 nukes and hope that atleast one gets through (as they leave orbit on random points across the planet) and even then you need to be very lucky to hit the commander. You either Rush to the other planets in the first 15/20 min or its over.
    mot9001 likes this.
  15. judicatorofgenocide

    judicatorofgenocide Active Member

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    These maps are hilarious lol com boxing all the way!
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  16. mot9001

    mot9001 Well-Known Member

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    I don't have a problem with a 30 minutes+ game, but 1v1 usually take less then half that time, so i had to choose to finish the game and ride my *** off to work, or surrender because no time. If i want to play a 30 minute game im not playing 1v1.
  17. stuart98

    stuart98 Post Master General

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    A time variance of 100% is too much.
  18. judicatorofgenocide

    judicatorofgenocide Active Member

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    I respectfully disagree. In sc2 games can be 5 min or 2 hours and its still fun

    The same can be true in pa except exponentially better with planet destruction.

    If you have to give up a match here and there cuz a rush strat doesn't work 100% of the time big whoop.

    The rest of us shouldn't be forced into 7 to 8 min games because of it.

    Simply shows uber is doing a good job of making game addicting if your willing to risk having to forfeit to squeeze in that one last game.

    Adds excitement to the player on a time crunch if you ask me. The clock is ticking not only can you beat a similarly ranked player but can you do it with that imaginary life clock ticking and win before you gotta bounce.
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  19. stuart98

    stuart98 Post Master General

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    If you go into matchmaking and you know that the game could last 10 minutes or it could last an hour...

    That's bad.
  20. judicatorofgenocide

    judicatorofgenocide Active Member

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    It adds drama excitement and the unknown with most matches ending soon but on that epic collision and perfect matched skill play with a little luck thrown in you get the chances for best games ever played.

    This is not bad lol.
    squishypon3, cola_colin and elodea like this.

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