Hey all, The build 74416-main is now on PTE (available from our Launcher and Steam)! Please take a look at the update notes below, and enjoy the early look at the next update! New: Ranked with Matchmaking! 1v1 ranked lobbies Matchmaking Unranked badge for use during preliminary matches After 5 games, Ranks: Bronze, Silver, Gold, Platinum, and Uber (with unique badges for each) New UI flow to support Ranked gameplay Improved region selection dialog 4 new Custom Commanders Following are newly available for purchase (see below for images) Chronoblip (I believe new since last update) Diremachine Stickman9000 Improved: Server Browser shows modded as well as unmodded games by default System import/export (save and load systems that others have created, allowing sharing) Added tabs and work on redesign of System Editor ChronoCam Time bar alerts now use team color when available Added missing loc throughout the UI (still work in progress) Metal planet pole cap and platform mapping improvements Custom Commander texture work for one of our not for sale commanders Bugfixes: Bugfix that was causing servers to hang Random bug fixes for perf and crashing Toggling fullscreen via alt+enter now correctly updates the full screen setting UPDATES: Bug fixes A number of additional server crash fixes Update to localization tags that were showing up Gaf system has been removed from 1v1 Matchmaking Removed Game Count / Players in Game stats Fix for building MEXs over MEXs Added a re-queue button to the end of matches and make sure provisional ranking status shows up the first time you play as well Known issues: Rank updates can take a bit to update There is no notification sound if you happened to be tabbed away when game is ready Will be doing a pass on systems being used for 1v1 Game count is currently broken Missing "Queue again" at end of game
first ninja'd jk this is awesome. But one question... does the rank get reset when this gets pushed to stable? Also, I think I'm going to buy every commander when I get a job in a few weeks. EDIT: the Stickman9000 should be Stickman9001
I'll be on that automatch starting in a few hours. I'm very excited! Diremachine looks really good. Definitely my favorite out of this set.
So my day tomorrow will start around 7:30. It now is 21:37. Well you tried hard to not release at 1:00 at least,.
Do rankings from PTE will stay in stable? I'll screw over my ranking while trying to make PA Stats work with it. EDIT: Also everyone disable PA Stats while playing ranked, it is broken there. You'll create broken data like this: http://pastats.com/chart?gameId=233537 EDIT 2: new_game_ladder.js loads mods for new_game. The scenes are not 100% compatible, so this is clearly a bug.
Not all are for sale. If they are custom for only the one person, we usually let them be the first to see them.
/pa - new file: pa/terrain/brush_list.json (also, decal and feature) EDIT: loaded, but not usable yet. - new file: imperial_base_alt01.json Appears to have foot jets; not used anywhere. /server-script - now has a lobby subdirectory; color and commander tables moved there - color-manager and commander-manager - lobby has ladder_systems_table (3 systems currently) - new lobby watchdog to track player abandonment - state for ladder_lobby - game types are no longer numbers (affects UI as well), now represented by strings ['FreeForAll', 'TeamArmies', 'VersusAI', 'Ladder1v1'] that I've seen. - misc changes and refactoring /ui - obvious stuff for ranking - added to game over screen, etc. The existing matchmaking scene was used and overhauled. - new_game reworked pretty extensively; looks like there may have been an earlier attempt to host ladders in the existing lobby. - new_game_ladder scene; as cola observed it loads mods for new_game - lots of localization - touching many in-game panels - action bar, build bar, economy, players - live game unit alerts no longer using ko conditionals for messages - load system screen overhauled - I see functions for import and export system - related: api.file.loadDialog/saveDialog - system editor overhaul; probably easier to just look at it ;^) - api.game.setFullScreen(boolean) - toggle fullscreen keyboard command saves setting when switching. - common.js touched - new file: db_utility - new ko extender: db