[REQ]Garrisonable structures

Discussion in 'Mod Discussions' started by elodea, October 27, 2014.

  1. elodea

    elodea Post Master General

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    So it seems the transport functionality requires the transporter to move and pick up units. It doesn't allow units to move towards the transporter and load themselves.

    Which basically looks like it means garrisonable structures that don't move cannot load units inside of them.

    Unless someone has found a work-around to this, it would be nice if uber could expand this functionality!
  2. trialq

    trialq Post Master General

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    So the unit is a garrisonable structure? I'm guessing you've tried creating a moving unit with a speed of zero?
  3. elodea

    elodea Post Master General

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    I tried both garrisonable structure and garrisonable unit with 0 move speed.

    Basically, the transporter tries to move to the unit, will fail, and then stop(that is, nothing gets loaded).
  4. stuart98

    stuart98 Post Master General

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    If you increase the load range you can make the unit not need to move.

    Code:
      "useable": {
      "range": 30,
      "type": "transport"
      }
    
  5. elodea

    elodea Post Master General

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    yea i remember i tried that as well and it didn't work. It seemed like the transports needed >0 movement to work properly.

    Have you been able to get this to work?
  6. thetrophysystem

    thetrophysystem Post Master General

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    What I read:
    YES! MUST DO! 10/10! Elodea for PA Dev 2014.

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