Can naval really be quite fun?

Discussion in 'Planetary Annihilation General Discussion' started by cahdoge, October 13, 2014.

  1. pivo187

    pivo187 Active Member

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    In it's current state naval is useless. Back in beta it was kind of fun. Naval can easily be made as fun as sup com but inky by making naval allot more powerful. Naval in sup com had serious distance and power vs ground/air. We also need subs asap and more naval units currently its too basic
  2. cynischizm

    cynischizm Active Member

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    Quick necro on this thread to point out one further issue I noticed in a pretty much naval only game vs the ai. Even if the commanders torso is above the water most ships can't shoot him. That leaves only orcas able to shoot the commander. With a single commander hidden behind a factory wreckage the ai took out ~30 ships (including 4-5 t2 ships). Similar issue is visible in this weeks kotp game 5, the orcas only shot the walls with their cannon.

    As a first point all ships should have torpedoes, or at the very least least one of the t2 ships otherwise a single commander/slammer is invincible vs an otherwise unstoppable force.
  3. MrTBSC

    MrTBSC Post Master General

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    how bout just having subs ...


    aside from subs were do we need more navalunits ? ... and please donĀ“t just say for the sake of variety ..
  4. ace63

    ace63 Post Master General

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    Make it so!
  5. lapsedpacifist

    lapsedpacifist Post Master General

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    Am I the only one who finds during shore bombardments with Orcas/Leviathans then the shots often go flying over the target and don't hit anything? Not sure if this only occurs on small planets, don't really get enough mixed naval/ground play to do proper testing without going to special effort.
  6. davostheblack

    davostheblack Well-Known Member

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    Naval is fun, and quite versatile, but the range limit for t1 and their seriously fragile nature makes them tricky to use effectively - their range should be increased somewhat, and they could really do with being tougher, but there is something about them that makes them special; they do feel powerful

    Apart from the Narwhal, the Narwhal fails to achieve it's primary function effectively with it's pitiful intercept range
  7. cynischizm

    cynischizm Active Member

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    Subs aren't a reason for ships not to have torpedoes, if anything their addition would be another reason more ships have torpedoes. If subs are added that's another naval threat whose only naval counter is the orca (excluding other subs)
  8. igncom1

    igncom1 Post Master General

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    I can see some ships having depth charges. but all ships having torpedoes? No.
  9. LeadfootSlim

    LeadfootSlim Well-Known Member

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    The big issue with subs, to my knowledge, is the WYSIWYG problem. Uber has been very steadfast about it, and rightly so, because it's hard enough keeping your eyeballs on everything without units being invisible. So subs are hard to negotiate in that sense.

    What if the Sunfish had a reasonable attack - a "dox of the sea"? It'd enable more harass and mobility in naval without defaulting to air power. Still need speed and health buffs for the bigger boats but still worth considering.
  10. davostheblack

    davostheblack Well-Known Member

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    except that orbital is invisible without a deep space radar, so submersibles would have the same sort of advantage; can't see them without sonar. The addition of one more intelligence structure is neither hard, unique or game breaking, but introduction of subs would alter the naval dynamic in a good way

    Actually implementing subs surely can't be too tricky either I'd imagine
  11. igncom1

    igncom1 Post Master General

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    Actually, normal radar can see a small amount of orbital if I remember correctly.
  12. ace63

    ace63 Post Master General

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    I was always wondering why I was able to see orbital units above my base without an orbital radar...
  13. pivo187

    pivo187 Active Member

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    Well subs for one. Naval is not truly naval with out subs, sub nuke, sub tac launcher, and the beloved aircraft carrier. I guess I miss the variety and epic Ness of sup com naval. Seeing an Atlantis surface or cybran destroyers walking on land..
  14. igncom1

    igncom1 Post Master General

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    Carriers weren't really all that useful at carrying planes tho.

    Like refuelling, repairing, building new ones sure.

    But never carrying.
  15. MrTBSC

    MrTBSC Post Master General

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    fixed ...


    carriers in this game would only make sense for carrieing airplanes to other planets thus orbital ones ... but for naval? airplanes go down to fast for carriers to matter for repair ... and since there is no refueling or rearming either there is no real use for those here ... at all ...
    Last edited: October 25, 2014
  16. pivo187

    pivo187 Active Member

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    Well a mobile aircraft factory/carrier ala Atlantis. It built planes faster than regular factory if I recall correctly. I miss the unique sup com units,I feel it's one thing that made it stand out from other rts games. Pa units are meh

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