Help with AI starting locations?

Discussion in 'Planetary Annihilation General Discussion' started by tassyr, October 23, 2014.

  1. tassyr

    tassyr New Member

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    So I keep running into a problem. I wanted to make an 'island hopping' style skirmish game; with the AI set up on a host of small moons for me to conquer.

    Problem. I set all the AI to free for all to keep them competetive, and then.... EVERYONE ENDS UP ON THE SAME DANG PLANET.

    No matter what I do I cannot get away from spawn-rushing AI.

    How do I make the AI realise that there are SIX OTHER MOONS in this game, several bigger than the planet I want to claim, and they can go THERE?
  2. wondible

    wondible Post Master General

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    I've had some success in luring the AI to a metal rich moon; perhaps if all the planets have exactly the same amount of metal?
  3. tassyr

    tassyr New Member

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    Aw, I can only 'lure?' There's no setting I can flick somehow?
  4. emraldis

    emraldis Post Master General

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    Not yet, at least.
  5. cola_colin

    cola_colin Moderator Alumni

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    Well if the OP happens to know javascript: /media/server-script/states/playing.js around line 374 can be modified to spawn the AI commanders in whatever location you may want. Though that would be a hack that would require you to select the right map for the script modification you have.

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