Has anybody gotten the fabrication_bot_combat_adv bone_turretFront to aim independently? I can get both of them in sync by adding it to the anim tree, but messing with weapon_index made it only use the index 0 turret.
Had a quick play and did it first time Here's a link to the github https://github.com/cwarner7264/realm-rebalance/ You need "weapon_index" for the animtrees and "record_index" for the tool weapon.
Doh. Thanks. Aiming right, although the muzzle flash is occurring at model base instead of socket_muzzleFront
Have you put your "fire_event": "fired0" into the tool, and your "fired0": {...} in the events? You may want to have a look at the battleship if you need an example.